2020
DOI: 10.48550/arxiv.2010.05988
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Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019)

Abstract: Figure 1: The 458 papers that report on evaluations in mixed and augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST between 2009 and 2019 classified by (left-to-right): venue, paper type, research topic, evaluation scenario, cognitive aspects involved in user studies, and study configuration (conducted in the lab or in-the-wild while participants were static or mobile).

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Cited by 2 publications
(2 citation statements)
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“…Over the last decade, user-related studies have been conducted on immersive systems spanning various fields, considering usability, emotion, cognitive load, attention, learnability, decision making, etc. [22][23][24]. It can be summarized that there are challenges to overcome for AR technology as an interface between humans and machines.…”
Section: Related Workmentioning
confidence: 99%
“…Over the last decade, user-related studies have been conducted on immersive systems spanning various fields, considering usability, emotion, cognitive load, attention, learnability, decision making, etc. [22][23][24]. It can be summarized that there are challenges to overcome for AR technology as an interface between humans and machines.…”
Section: Related Workmentioning
confidence: 99%
“…VR is indeed used in industries [20,195], healthcare [103], or in gaming. In gaming, the concerns are mainly regarding the evaluation protocols [102], ie the presence [130] and its related questionnaires [131,163]. Surveys for instance compare the results whenever the questionnaires are asked in VR or in the real world [9,116].…”
Section: Introductionmentioning
confidence: 99%