2015
DOI: 10.4108/ct.2.2.e3
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Evaluating music performance and context-sensitivity with Immersive Virtual Environments

Abstract: This study explores a unique experimental protocol that evaluates how a musician's sensitivity to social context during performance can be analysed through a combination of behavioral analysis, self-report and Immersive Virtual Environment (IVE). An original application has been developed to create audience of avatars that display different motivational states that are known to affect musician's performance. The musicians' body expressions have then been recorded through a motion capture system and analysed as… Show more

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Cited by 6 publications
(7 citation statements)
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“…Drawing upon the recent studies [70,71], we considered two types of expressive body features: the kinetic energy and the Body Twist Index (BTI). The former helps understand broad, unrefined body reactions and gives a glimpse of the behavioral components of expressive gestures.…”
Section: Multi-modal Expressive Behavior Analysismentioning
confidence: 99%
“…Drawing upon the recent studies [70,71], we considered two types of expressive body features: the kinetic energy and the Body Twist Index (BTI). The former helps understand broad, unrefined body reactions and gives a glimpse of the behavioral components of expressive gestures.…”
Section: Multi-modal Expressive Behavior Analysismentioning
confidence: 99%
“…The second concert focused on the concept of presence by dividing the audience into three groups, namely, a group watching a normal livestream, another watching a livestream with Youtube’s 360° option, and a group watching with a virtual reality (VR) headset. The ability to feel present inside a digital world (e.g., as if the computer interface disappears) has received increasing interest from researchers ( Västfjäll, 2003 ; Sanchez-Vives and Slater, 2005 ; Riva et al, 2007 ; Takatalo et al, 2008 ; Slater et al, 2009 ; Glowinski et al, 2015 ; Çamcı and Hamilton, 2020 ). While a connection between presence and togetherness has been theorized before ( Durlach and Slater, 2000 ), the aim of the current study was to investigate how feelings of presence contribute to feeling socially connected during a livestreamed concert.…”
Section: Introductionmentioning
confidence: 99%
“…They created real-life virtual settings in which to investigate various topics, such as music therapy (Orman, 2004;Bissonnette et al, 2016), music education (Orman et al, 2017;Serafin et al, 2017), music performance (Williamon et al, 2014;Glowinski et al, 2015), and the relation between sound and presence (Västfjäll, 2003;Kern and Ellermeier, 2020;Kobayashi et al, 2020). A good example of simulating a real-life setting is given by Glowinski et al (2015), who investigated the influence of social context on performance. Specifically, Glowinski and colleagues asked participants to perform a musical task in a virtual concert hall while controlling for audience gaze.…”
Section: Vr: a Research Tool For Studying Social Interactionsmentioning
confidence: 99%