2018
DOI: 10.1007/978-3-030-02762-9_5
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Evaluating the Adoption of the Physical Board Game Ludo for Automated Assessments of Cognitive Abilities

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Cited by 4 publications
(4 citation statements)
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“…We adjusted the colour threshold parameters by hand to achieve a good detection performance. Still, during experiments as expected from past studies (Schmitt et al, 2018) we experienced that detection performance was highly dependent on lighting conditions. To remove invalid point coordinates, we removed those data points where the distance between the consecutive x and y coordinates were above a given distance threshold.…”
Section: Digitalization Of Pen Positions Through Computer Visionsupporting
confidence: 61%
“…We adjusted the colour threshold parameters by hand to achieve a good detection performance. Still, during experiments as expected from past studies (Schmitt et al, 2018) we experienced that detection performance was highly dependent on lighting conditions. To remove invalid point coordinates, we removed those data points where the distance between the consecutive x and y coordinates were above a given distance threshold.…”
Section: Digitalization Of Pen Positions Through Computer Visionsupporting
confidence: 61%
“…Gamification and various computer and mobile educational games have been popular recently. Carefully chosen or designed games can motivate students and improve their memories, language learning, mathematical thinking, strategic thinking, and many other skills [1]- [13]. Classical board games are not exempt from this paradigm; they can also be effectively used in education [9]- [13] or as occupational therapy for decreasing hyperactivity, impulsivity, and inattention in children with attention deficit and hyperactivity disorder [14].…”
Section: Introductionmentioning
confidence: 99%
“…Carefully chosen or designed games can motivate students and improve their memories, language learning, mathematical thinking, strategic thinking, and many other skills [1]- [13]. Classical board games are not exempt from this paradigm; they can also be effectively used in education [9]- [13] or as occupational therapy for decreasing hyperactivity, impulsivity, and inattention in children with attention deficit and hyperactivity disorder [14]. Winning in many classical board games usually depends on the randomness (dice roll) and the players' strategic thinking skills.…”
Section: Introductionmentioning
confidence: 99%
“…One way is to utilize a tablet with a pen for serious games (Tong et Another way would be to use a tangible toy with an overhead video camera for data collection. We presented a study with young and healthy subjects where we evaluated a computer-vision based digitalization process that is necessary to turn a physical version of the board game "Ludo" into an automated assessment tool (Schmitt et al (2018)). In this study, we evaluated the digitization of the board game using computer vision by observing the participant through a video camera and to which extent this tool presents a valid alternative to assess the strategic cognitive capabilities of a person.…”
Section: Approach and Contributionsmentioning
confidence: 99%