2012
DOI: 10.1109/tciaig.2012.2192933
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Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception

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Cited by 16 publications
(13 citation statements)
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“…It is not uncommon for human judges to also be in disagreement with each other about the merits of a composition. Even so, their assessments do result in what we call 'depth appeal' (see Appendix A of [4] for an example) which is sort of a deep appreciation of the theme and variations of play that relatively few with domain competence (e.g. a club player or casual composer) could understand properly.…”
Section: Discussionmentioning
confidence: 99%
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“…It is not uncommon for human judges to also be in disagreement with each other about the merits of a composition. Even so, their assessments do result in what we call 'depth appeal' (see Appendix A of [4] for an example) which is sort of a deep appreciation of the theme and variations of play that relatively few with domain competence (e.g. a club player or casual composer) could understand properly.…”
Section: Discussionmentioning
confidence: 99%
“…the inclusion of some randomness. All the necessary information regarding its logic, workings and validation can be obtained by the interested reader in [4].…”
Section: Methodsmentioning
confidence: 99%
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“…Different images can be distinguished by style, and they often follow different aesthetic rules. Therefore, the best learning approach should differ according to the given dataset [40,41]. The classic aesthetic database AVA, which contains over 250,000 images and a large amount of meta-data with aesthetic scores, has been used in many studies to produce modeling comparison and optimization [42].…”
Section: Multimedia Aesthetic Modeling Workmentioning
confidence: 99%
“…Similar to previous work on this topic [10] the computer program, Chesthetica, was used to automatically analyze the aesthetics in the game of chess. Chesthetica incorporates an experimentallyvalidated computational aesthetics model that is able to evaluate aesthetics in the game in a way that correlates positively and well with domain-competent human assessment [18]. This has its advantages over manual human expert assessment in terms of cost, reliability and consistency.…”
Section: The Computational Aesthetics Modelmentioning
confidence: 99%