2019
DOI: 10.1016/j.future.2018.02.029
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Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments

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Cited by 57 publications
(37 citation statements)
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References 45 publications
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“…It should be noted that the comparisons in this study were made with a fairly small sample size (but in line with previous similar studies, see An et al, 2018;Bracq et al, 2019;Liang et al, 2019). A larger sample size would increase the statistical power; for example, the inclusion of participants with a higher degree of SS may provide a better understanding on how discomfort during the VR simulation may affect task performance.…”
Section: Limitationssupporting
confidence: 61%
See 1 more Smart Citation
“…It should be noted that the comparisons in this study were made with a fairly small sample size (but in line with previous similar studies, see An et al, 2018;Bracq et al, 2019;Liang et al, 2019). A larger sample size would increase the statistical power; for example, the inclusion of participants with a higher degree of SS may provide a better understanding on how discomfort during the VR simulation may affect task performance.…”
Section: Limitationssupporting
confidence: 61%
“…Few articles have reported gender differences in performance connected to the use of VR, and results have often shown no differences ( Cárdenas-Delgado et al, 2017 ; Juan et al, 2018 ; Khashe et al, 2018 ; Roettl and Terlutter, 2018 ). However, a minority of studies have shown that females may perform better in tasks related to VR ( Allen et al, 2016 ; Liang et al, 2019 ). The higher sense of presence sometimes reported by female compared to male participants (see e.g., Gamito et al, 2008 ) may be associated with the increase performance in female participants, as performance and sense of presence have been found to be associated in learning activities ( Yang et al, 2016 ).…”
Section: Introductionmentioning
confidence: 99%
“…However, we intend to carry out a full clinical study in the near future. The potential objective measurements for future studies could be task completion time, error rate, and task performance [29,30]. For instance, the anesthesiologist could be evaluated by the amount adjustment and type of medication, time from selection to applying the medication, and response time after the clip loss.…”
Section: Discussionmentioning
confidence: 99%
“…Data gloves are arguably the true hand gesture input device for direct manipulation of the 3D objects in virtual environments [5]. The traditional game controller for the Xbox and PlayStation systems are often used for interacting with 3D VR content-e.g., for playing games [6] and for navigation activities [7,8].…”
Section: Manipulating 3d Objects In Vr Environmentsmentioning
confidence: 99%
“…Aside from the traditional game controllers, mobile devices have also been explored as input devices for interacting with 3D objects [9,10]. The advantages of mobile devices include their portability and flexibility that allow customization and modification for a particular context [7,11,12]. Researchers have introduced several implementations based on the touch-enabled display and motion sensors of these mobile devices in order to turn them into controllers (e.g., see [11,[13][14][15][16][17][18][19]).…”
Section: Manipulating 3d Objects In Vr Environmentsmentioning
confidence: 99%