2021
DOI: 10.1109/access.2021.3059978
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Evaluating the Potential of Augmented Reality Interfaces for Exploring Underwater Historical Sites

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Cited by 14 publications
(23 citation statements)
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“…We also learned from prior work around technology supporting aquatic recreation. These prior works mostly highlight that water is a difcult medium to design for because it often requires waterproofng electronics [10,20,55,102]. Therefore, interactive technologies can be seen as antagonistic to aquatic environments based on the high electrical conductivity of impurities in water [62].…”
Section: Prior Work Around Technology Support For Aquatic Recreationmentioning
confidence: 99%
See 1 more Smart Citation
“…We also learned from prior work around technology supporting aquatic recreation. These prior works mostly highlight that water is a difcult medium to design for because it often requires waterproofng electronics [10,20,55,102]. Therefore, interactive technologies can be seen as antagonistic to aquatic environments based on the high electrical conductivity of impurities in water [62].…”
Section: Prior Work Around Technology Support For Aquatic Recreationmentioning
confidence: 99%
“…Tracking technologies assess the user's movements through inertial sensors [3, 22, 23, 38, 47, 52-54, 98, 102, 110], pressure sensors [55], RFID tags [15], GPS [104], cameras [112], and computer vision technology [42,49,60,67,92,124,135]. Robotic systems explore human-robot interaction in recreational settings [88,98,124], while XR includes augmented [9,10,12,14,20,21,49,60,93,94,135] and virtual reality applications [26,102] that also feature tracking, but focus on the user's perspective rather than body movements. These systems are used within aquatic recreation at various points across a span of four decades (the 1990s, 2000s, 2010s, and 2020s), which we detail next.…”
Section: A Historical Overview Of Aquaticmentioning
confidence: 99%
“…This type of device is based on a VST approach by overlaying a camera-mediated view of reality with digital information. Most AR domain applications rely on these vision tools [20,43,45], which allow a collaborative approach and application in particular contexts, such as underwater [87].…”
Section: R Peer Reviewmentioning
confidence: 99%
“…The integration between computers and HoloLens devices for reading and understanding three-dimensional data is offered in [142]. In the end, [87] shows how this approach can be helpful to overcome multimedia conditions.…”
Section: Hybrid Interfacesmentioning
confidence: 99%
“…Today, virtual (VR), augmented (AR), and mixed-reality (MR) technologies can be found in many different applications including education, exhibition enhancement, exploration, reconstruction, and virtual museums (Bekele et al, 2018). VR technologies have been widely investigated as a means to improve public awareness about underwater CH (Chapman et al, 2010), (Bruno et al, 2017), (Bruno et al, 2019), (Cejka et al, 2020), (Cejka et al, 2021). Here we explore the use of advanced visualization methods for a three-fold aim: (i) to communicate and share the virtualized site with the project's partners and interested parties; (ii) to collect all the meaningful information (knowledge) about the site and its assets; (iii) to monitor the excavation process maintaining an updated knowledge system on the basis of surveys carried out over time.…”
Section: Introductionmentioning
confidence: 99%