“…Tracking technologies assess the user's movements through inertial sensors [3, 22, 23, 38, 47, 52-54, 98, 102, 110], pressure sensors [55], RFID tags [15], GPS [104], cameras [112], and computer vision technology [42,49,60,67,92,124,135]. Robotic systems explore human-robot interaction in recreational settings [88,98,124], while XR includes augmented [9,10,12,14,20,21,49,60,93,94,135] and virtual reality applications [26,102] that also feature tracking, but focus on the user's perspective rather than body movements. These systems are used within aquatic recreation at various points across a span of four decades (the 1990s, 2000s, 2010s, and 2020s), which we detail next.…”