2020
DOI: 10.4018/978-1-7998-1492-4.ch010
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Evaluating the Quality of Serious Games as Modern E-Learning Environments

Abstract: This chapter focuses on aspects of the integration of serious games in the field of education by examining the quality of serious games intended to be integrated into education. This review process must take into account the coherence between all the aspects constituting the serious games as they are characterized by their diversity in terms of content and quality. By conducting a comparative study based on the various studies of evaluation and classification of serious games already carried out, the authors h… Show more

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