2020
DOI: 10.1007/s11423-020-09819-9
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Evaluating the usability and instructional design quality of Interactive Virtual Training for Teachers (IVT-T)

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Cited by 17 publications
(22 citation statements)
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“…Virtual Reality (VR) systems have increasingly been used for social simulation applications, such as those for training or therapy. Such systems often require the VR environment to be populated with groups of virtual spectators, whether for public speaking skills (Batrinca et al, 2013;Chollet et al, 2014) for audience management training (Hayes et al, 2013;Lugrin et al, 2016;Fukuda et al, 2017;Shernoff et al, 2020), or forms of social anxiety disorders (Wallach et al, 2009;Anderson et al, 2013;Kahlon et al, 2019). The virtual spectators (i.e., virtual agents who watch an activity without taking part) populating these environments are called a Virtual Audience (VA) and the models underlying their simulated behaviors are of primary importance for users training and therapy outcomes.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual Reality (VR) systems have increasingly been used for social simulation applications, such as those for training or therapy. Such systems often require the VR environment to be populated with groups of virtual spectators, whether for public speaking skills (Batrinca et al, 2013;Chollet et al, 2014) for audience management training (Hayes et al, 2013;Lugrin et al, 2016;Fukuda et al, 2017;Shernoff et al, 2020), or forms of social anxiety disorders (Wallach et al, 2009;Anderson et al, 2013;Kahlon et al, 2019). The virtual spectators (i.e., virtual agents who watch an activity without taking part) populating these environments are called a Virtual Audience (VA) and the models underlying their simulated behaviors are of primary importance for users training and therapy outcomes.…”
Section: Introductionmentioning
confidence: 99%
“…Scholars have used the discussed software to explore the effects of immersive VR training on classroom management. Some studies only collected users' perceptions (Mouw et al., 2020; Shernoff et al., 2020). For example, Mouw et al.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Only a few studies have used immersive VR in teachers' classroom management training. Most of these are devoted to teachers training software development and testing (Lugrin et al, 2016(Lugrin et al, , 2018Mouw et al, 2020;Shernoff et al, 2018Shernoff et al, , 2020Ye et al, 2021). Such as the Breaking Bad Behaviours' Immersive Virtual Reality (3BVR), a system for training classroom management skills (Lugrin et al, 2016(Lugrin et al, , 2018Mouw et al, 2020).…”
Section: Practitioner Notesmentioning
confidence: 99%
“…Computer-assisted role-playing simulations have been applied in training of teaching with growing success, but the existing research focuses predominantly on school teacher education. For example, previous studies have examined single-user, 2D or 3D online classroom simulations such as simSchool, IVT-T, and ClassSim, in which the player takes on the role of a teacher to practice classroom teaching skills by analyzing student profiles, practicing classroom management and responding to individual students, and getting feedback from the simulation on their teaching actions/choices (e.g., Badiee & Kaufman, 2014 ; Deale & Pastore, 2014 ; Ferry et al, 2012 ; Shernoff et al, 2020 ). It is reported that these simulations provide a valid simulated environment for pre-service teachers to practice instructional activities based on qualitative observation and participants’ perceptions.…”
Section: Literature Reviewmentioning
confidence: 99%