2014
DOI: 10.17083/ijsg.v1i2.15
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Evaluating the usefulness of Eye Tracking in Game-based Learning

Abstract: The challenge of educational game design is to develop solutions that please as many players as possible, but are still educationally effective. How learning happens in games is methodologically very challenging to point out and thus it is usually avoided. In this paper we tackle this challenge with eye tracking method. The aim of this research is to study the meaning of cognitive feedback in educational games and evaluate the usefulness of eye tracking method in game based learning research and game design. B… Show more

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Cited by 39 publications
(17 citation statements)
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“…Offline or online analysis of eye movement behaviour is often utilised in order to understand the user's performance in game-based learning (e.g. [24][25][26]). For example, eye movements demonstrate the user's responses to visual changes in the virtual environments as well as behaviours the user undertake during visual search tasks, with this data we are able to extrapolate how users engage in the learning process and game playing.…”
Section: Analysis Of Eye Movementsmentioning
confidence: 99%
“…Offline or online analysis of eye movement behaviour is often utilised in order to understand the user's performance in game-based learning (e.g. [24][25][26]). For example, eye movements demonstrate the user's responses to visual changes in the virtual environments as well as behaviours the user undertake during visual search tasks, with this data we are able to extrapolate how users engage in the learning process and game playing.…”
Section: Analysis Of Eye Movementsmentioning
confidence: 99%
“…Investigating game‐based learning with eye‐tracking techniques is not new, although most of the research mainly focused on how attention distribution relates to game performance and/or flow experience, but not game immersion. By using eye‐tracking, Kiili, Ketamo, and Kickmeier‐Rust (2014) found that, in general, low performers had difficulties in distinguishing relevant and irrelevant information in educational games, which may disturb learning. They also discovered that the players generally paid more attention to the PC than the NPC and further suggested that designers should prefer to use the PCs as a cognitive feedback channel that requires the players to reflectively process essential learning content.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In immediate user interaction, human-computerinteraction projects strive to utilize the gaze of the user as the only or one of multiple input components of an interactive system (Kiili et al, 2014). One such example for this mode is the work of Alonso et al in the field of air traffic controllers (Alonso et al, 2013), in which the authors show that even the highly complex use of case of air traffic control can be improved upon with eye tracking technology.…”
Section: Related Workmentioning
confidence: 99%