“…Regarding the type of study and design, the results were: case studies (61.76%), descriptive or comparative studies (17.64%), quasi-experiments (11.76%), and theoretical studies 8.84%. Gamification and game-based learning Bateman et al (2018) Teaching of general mathematics Klingenberg et al (2019) Teaching of general mathematics Efficiency, effectiveness, ease of use Gamification and general mathematics teaching Calderon et al (2019) Ease of use and pedagogical ease Chang et al (2017) Efficiency, customization, pedagogical ease Mathematical Thinking Awang et al (2019) Efficiency, effectiveness, ease of use Augmented reality Beswick and Fraser (2019) Ease of use, social interaction Teacher training Bozkurt and Ruthven (2017) Ease of use, accessibility, methods, content Use of GeoGebra Pujiastuti et al (2020) Ease of use, accessibility, pedagogical ease Interactive media Hadjerrouit and Gautestad (2019) Ease of use, accessibility, pedagogical ease Use of SimReal+…”