“…Generally speaking, UX refers to the feelings that occur and unfold inside the human users during the usage of interactive technology in a particular context of use [ 69 , 70 , 71 , 72 ]. If the usage of socially interactive robots causes a negative or bad user experience for the intended end-users in the context of use, it could result in several undesirable negative consequences, e.g., unwillingness to use the actual robot, incorrect handling, serious safety issues, perceived mistrust, or spreading of bad reputation of socially interactive robots in general [ 60 , 61 , 62 , 63 , 64 , 65 , 66 , 67 , 68 ].…”