2013
DOI: 10.1007/978-3-642-40480-1_45
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Evaluating User Experience for Interactive Television: Towards the Development of a Domain-Specific User Experience Questionnaire

Abstract: Abstract. This paper presents a questionnaire-based approach to evaluate the user experience (UX) while interacting with interactive Television (iTV) systems. Current contributions in the field of UX propose generic methods applicable to various application domains, whereas our contribution is dedicated to the specific domain of interactive TV systems. Based on a classification of UX dimensions from a literature review, the first version of the questionnaire is focusing on the dimension's aesthetics, emotion, … Show more

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Cited by 26 publications
(22 citation statements)
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“…Table 3 shows the type of data that was recorded and measured. In terms of UX the dimensions were derived from the domain specific IPTV-UX questionnaire [6].…”
Section: Demonstration Of the Extensionsmentioning
confidence: 99%
“…Table 3 shows the type of data that was recorded and measured. In terms of UX the dimensions were derived from the domain specific IPTV-UX questionnaire [6].…”
Section: Demonstration Of the Extensionsmentioning
confidence: 99%
“…In terms of user experience dimensions are measured using questionnaires or interviews, observation like videos or eye-tracking, sometimes using bio-physiological feedback. Typical dimensions for user experience are aesthetics, emotion, identification, stimulation, meaning/value or social connectedness [7]. Data that is collected during such a user test thus can be (a) qualitative data like responses of a user in an interview, (b) quantitative data -ranging from ordeal to ratio data.…”
Section: How To Enhance Task Models With Data: a Process Proposalmentioning
confidence: 99%
“…The analysed data then is injected in the task model (7). The important novelty aspect of this proposed process is that it enhances the task models used with the data gathered during the evaluation.…”
Section: How To Enhance Task Models With Data: a Process Proposalmentioning
confidence: 99%
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“…The term user experience was only rarely used in the games industry (Federoff 2002), but became extremely prominent in the field of HCI. Today the communities of human-computer interaction and game research are starting to learn from each other (Bernhaupt et al 2015). On the one hand, user experience evaluation methods from HCI are used during the game development to improve user experience, on the other side HCI is borrowing and investigating aspects of the gaming experience like immersion, fun or flow to better understand the concept of user experience and apply it to standard software design and development.…”
Section: Introductionmentioning
confidence: 99%