“…Human factors aspects of HMDs and VR environments include visual display (e.g., resolution, acuity), user experience (e.g., comfort levels), image degradation (e.g., rendering distortions, lag), human-computer interaction (e.g., oculomotor stress, vergence-accommodation conflict), and human performance limitations (e.g., "cybersickness") (Chessa, 2019;Peli, 1996). Other elements include cost, fidelity, adaptability, and user mobility (Bendell et al, 2018). Among these, visual acuity and perception within the visual field remain principal determinants for displaying effective VEs using HMDs (Stanney, 1998).…”