2018
DOI: 10.1177/1541931218621336
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Evaluation and Benefits of Head-Mounted Display Systems for HRI Research

Abstract: The intent of this evaluation is to describe the unique benefits that may be provided to human robot interaction (HRI) researchers by the capabilities of commercially available binocular head-mounted displays (HMDs) and associated handheld controllers. Three popular HMDs (Oculus Rift, HTC Vive, and Google Daydream) were compared across eight factors: cost, head tracking fidelity, visual resolution, user mobility, hand tracking fidelity, number of input modes, adaptability of input, and provided tracking space.… Show more

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Cited by 3 publications
(5 citation statements)
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“…For decades, virtual reality (VR) technology was beyond the reach of consumers due to prohibitive costs and high degrees of technical knowledge required, which limited the scope of VR to primarily research and industry (Bailey & Bailenson, 2017;Rivu et al, 2021). Today, VR is becoming ubiquitous, growing exponentially in recent years with new technological innovations that have improved utility and decreased costs of commercially available head-mounted displays (HMDs) (Rivu et al, 2021;Bendell et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…For decades, virtual reality (VR) technology was beyond the reach of consumers due to prohibitive costs and high degrees of technical knowledge required, which limited the scope of VR to primarily research and industry (Bailey & Bailenson, 2017;Rivu et al, 2021). Today, VR is becoming ubiquitous, growing exponentially in recent years with new technological innovations that have improved utility and decreased costs of commercially available head-mounted displays (HMDs) (Rivu et al, 2021;Bendell et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…VR enables users to experience immersive presence within a three-dimensional environment, commonly portrayed through a head-mounted display (HMD) (Chessa, 2019). These virtual environments (VEs) incorporate objects, structures, and sensory information which can be navigated, explored, and engaged with for the goal of enhancing human perception by creating a sense of real-world physicality and substance (Bendell et al, 2018;Wann, 1996).…”
Section: Introductionmentioning
confidence: 99%
“…Human factors aspects of HMDs and VR environments include visual display (e.g., resolution, acuity), user experience (e.g., comfort levels), image degradation (e.g., rendering distortions, lag), human-computer interaction (e.g., oculomotor stress, vergence-accommodation conflict), and human performance limitations (e.g., "cybersickness") (Chessa, 2019;Peli, 1996). Other elements include cost, fidelity, adaptability, and user mobility (Bendell et al, 2018). Among these, visual acuity and perception within the visual field remain principal determinants for displaying effective VEs using HMDs (Stanney, 1998).…”
Section: Introductionmentioning
confidence: 99%
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“…For decades, virtual reality (VR) technology was beyond the reach of consumers due to prohibitive costs and high degrees of technical knowledge required, which limited the scope of VR to primarily research and industry (Bailey & Bailenson, 2017;Rivu et al, 2021). Today, VR is becoming ubiquitous, growing exponentially in recent years with new technological innovations that have improved utility and decreased costs of commercially available head-mounted displays (HMDs) (Rivu et al, 2021;Bendell et al, 2018).…”
Section: Introductionmentioning
confidence: 99%