2021
DOI: 10.1371/journal.pone.0245389
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Evaluation of a ‘serious game’ on nursing student knowledge and uptake of influenza vaccination

Abstract: Background Influenza is a serious global healthcare issue that is associated with between 290,000 to 650,000 deaths annually. The aim of this study is to evaluate the effect of a ‘serious game’ about influenza, on nursing student attitude, knowledge and uptake of the influenza vaccination. Methods 1306 undergraduate nursing students were invited, via email, to play an online game about influenza between September 2018 and March 2019. 430 nursing students accessed the game and completed an 8-item questionnair… Show more

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Cited by 37 publications
(44 citation statements)
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“…Gaps in knowledge and misconceptions of HCP about healthcare-associated influenza and influenza vaccine are main barriers for accepting influenza vaccination and complying with recommendations for vaccination [ 31 , 32 , 33 , 34 , 35 ]. According to recent studies, vaccine hesitancy among HCP is often associated with low-risk perception, denial of the social benefit of influenza vaccination, low social pressure, lack of perceived behavioral control, negative attitude toward vaccines, not having been previously vaccinated against influenza, not having previously had influenza, knowledge gaps about influenza, issues of accessibility to vaccination services, and socio-demographic characteristics [ 36 ].…”
Section: Knowledge and Attitudes Of Hcp Towards Influenza And Influenza Vaccinationmentioning
confidence: 99%
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“…Gaps in knowledge and misconceptions of HCP about healthcare-associated influenza and influenza vaccine are main barriers for accepting influenza vaccination and complying with recommendations for vaccination [ 31 , 32 , 33 , 34 , 35 ]. According to recent studies, vaccine hesitancy among HCP is often associated with low-risk perception, denial of the social benefit of influenza vaccination, low social pressure, lack of perceived behavioral control, negative attitude toward vaccines, not having been previously vaccinated against influenza, not having previously had influenza, knowledge gaps about influenza, issues of accessibility to vaccination services, and socio-demographic characteristics [ 36 ].…”
Section: Knowledge and Attitudes Of Hcp Towards Influenza And Influenza Vaccinationmentioning
confidence: 99%
“…Most countries globally rely on recommendations to vaccinate HCP against influenza [ 17 , 47 ]. However, after decades of implementation of voluntary vaccination policies in several countries, vaccination coverage rates rarely exceed 60.5% in almost all countries [ 10 , 31 , 32 , 33 , 34 ]. A survey conducted by WHO in 2014–2015 reported a median of 29.5% influenza vaccine uptake among HCP in 26 European Region countries [ 22 ].…”
Section: Voluntary or Mandatory Influenza Vaccinations: A Two Decades-long Debatementioning
confidence: 99%
“…Na enfermagem os serious games tem sido utilizado em diversos contextos no cenário educacional e tem proporcionado uma experiência virtual ao jogador com experiência concretas e ativas próximas a vivência real (CHANG et al, 2019;HARA et al, 2021). Na enfermagem estes serious games são utilizados para diversas finalidades contendo diversos temas como: vacinação da gripe (MITCHELL et al, 2021), comunicação na enfermagem (HARA et al, 2021), transfusão de sangue (ALOWENI et al, 2021), reanimação em enfermagem (KEYS et al 2020), habilidades de negociação (ZEFFIRO et al, 2020), eletrocardiograma (CHANG et al, 2019 e cuidados com o recém-nascido prematuro (D'AGOSTINI et al, 2020).…”
Section: O Uso Do Serious Game No Processo De Ensinounclassified
“…Com a situação da pandemia pelo novo coronavírus também demonstrou ser um recurso essencial para o uso de metodologias ativa para atividades online, visto que auxilia o processo de ensino-aprendizagem e desenvolvimento de pelo estudante de enfermagem (MITCHELL et al, 2021; Na literatura já existem evidências (ANDERSEN et al 2020;CANTERO-LÓPEZ et al, 2021;GOMES et al 2020;LEE;MORSE, 2019;NODARI et al, 2020;ORTEGA et al, 2020;PRICE;SHINN, 2020), que demonstram que as atividades de simulação, recursos tecnológicos e os módulos de aprendizagem online melhoram as competências de segurança dos estudantes de enfermagem.…”
Section: O Uso Do Serious Game No Processo De Ensinounclassified
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