2009 Conference in Games and Virtual Worlds for Serious Applications 2009
DOI: 10.1109/vs-games.2009.31
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Evaluation of an Immersive Learning Programme to Support Triage Training

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Cited by 55 publications
(49 citation statements)
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References 15 publications
(14 reference statements)
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“…An important related consideration is the short-term vs. long-term learning effect of a serious game. While we did not expect and thus did not directly measure a learning effect in our study, the cash won could be considered as an approximation of the game's shortterm learning effect (similarly to Jarvis et al (38) ), which would suggest that maximizing performance would also maximize learning. However, the relative lack of enjoyment with such an approach could hamper long-term learning (25) .…”
Section: Implications For Serious Game Designmentioning
confidence: 95%
“…An important related consideration is the short-term vs. long-term learning effect of a serious game. While we did not expect and thus did not directly measure a learning effect in our study, the cash won could be considered as an approximation of the game's shortterm learning effect (similarly to Jarvis et al (38) ), which would suggest that maximizing performance would also maximize learning. However, the relative lack of enjoyment with such an approach could hamper long-term learning (25) .…”
Section: Implications For Serious Game Designmentioning
confidence: 95%
“…Although a link between learning transfer and verisimilitude of learning activity has been observed particularly in training contexts [9][10][11]), this link does not necessarily hold true in all game-based learning scenarios; Jarvis and de Freitas [4] suggest that the level of fidelity required must be mapped onto learning objectives. Furthermore, an over-emphasis upon visual fidelity can mask the complexities of producing verifiable and replicable learning activities and experiences.…”
Section: A Fidelitymentioning
confidence: 99%
“…Therefore, the capacity of the engine to support both developers and users with limited expertise is of relevance. Development of games such as Triage Trainer [4] has shown that conventional keyboard and mouse interaction in a world with multiple degrees of freedom can prove initially overwhelming for nongamers. As such, serious games can often require interfaces that deviate from those common to entertainment games, and seek to simplify interactions based upon an understanding of learning requirements.…”
Section: B Accessibilitymentioning
confidence: 99%
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