2021
DOI: 10.47839/ijc.20.2.2171
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Evaluation of Augmented Reality Application Development for Cultural Artefact Education

Abstract: This paper presents the evaluation of Augmented Reality Application development for the educational purpose of Palembang cultural artefacts in Sultan Mahmud Badaruddin II (SMB II) Museum. The method applied in this study effectively developed an AR application to visualize the 3D object of SMB II Museum collections and created new digital 3D objects of Palembang cultural artefact which no longer exist. The digitization of the collection is an innovation that provides new culture learning experiences utilizing … Show more

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Cited by 4 publications
(2 citation statements)
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“…Students can enhance their learning experience for the purpose of improving cognitive knowledge about Palembang culture at the SMBII museum or complete assignments given by the teacher. They can explore the museum exhibition through virtual media [21]. Some virtual museums have been developed but are limited to recreation, learning engagement, and museum information.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Students can enhance their learning experience for the purpose of improving cognitive knowledge about Palembang culture at the SMBII museum or complete assignments given by the teacher. They can explore the museum exhibition through virtual media [21]. Some virtual museums have been developed but are limited to recreation, learning engagement, and museum information.…”
Section: Introductionmentioning
confidence: 99%
“…Some virtual museums have been developed but are limited to recreation, learning engagement, and museum information. The virtual museum model should be developed as an educational media, where learning outcomes can be measured by improving learning engagement [27], [26], and performance [21].…”
Section: Introductionmentioning
confidence: 99%