2022
DOI: 10.3389/frai.2021.734521
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Evaluation of Goal Recognition Systems on Unreliable Data and Uninspectable Agents

Abstract: Goal or intent recognition, where one agent recognizes the goals or intentions of another, can be a powerful tool for effective teamwork and improving interaction between agents. Such reasoning can be challenging to perform, however, because observations of an agent can be unreliable and, often, an agent does not have access to the reasoning processes and mental models of the other agent. Despite this difficulty, recent work has made great strides in addressing these challenges. In particular, two Artificial I… Show more

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Cited by 2 publications
(2 citation statements)
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“…1986;Charniak and Goldman 1993;Mirsky et al 2016;Treger and Kaminka 2022). Recently, Rabkina et al (2022) proposed a cognitive model-based goal recognition framework using the analogy of similar cases retrieved from a plan-library and evaluated it using MineCraft and Monroe. A key issue with these approaches is that as the problem space grows, it becomes increasingly difficult to generate and retrieve all possible plans.…”
Section: Goal Recognitionmentioning
confidence: 99%
“…1986;Charniak and Goldman 1993;Mirsky et al 2016;Treger and Kaminka 2022). Recently, Rabkina et al (2022) proposed a cognitive model-based goal recognition framework using the analogy of similar cases retrieved from a plan-library and evaluated it using MineCraft and Monroe. A key issue with these approaches is that as the problem space grows, it becomes increasingly difficult to generate and retrieve all possible plans.…”
Section: Goal Recognitionmentioning
confidence: 99%
“…ToM is the ability to understand and predict intent, mental models and other cognitive characteristics, which is important when applied to player modeling (Shergadwala, Teng, and El-Nasr 2021). There has been a wide variety of methodologies for constructing such recognition problems that use ToM for plan and goal recognition tasks, such as recursive neural networks (Bisson, Larochelle, and Kabanza 2015), combinatory categorial grammars (Rabkina et al 2022), and hierarchical task networks (Rabkina et al 2021). While these methods have been shown to work well in digital games with pre-defined states, little work has been done on the potential of machine learning-based plan recognition in openworld digital games.…”
Section: Related Workmentioning
confidence: 99%