2021
DOI: 10.17083/ijsg.v8i3.437
|View full text |Cite
|
Sign up to set email alerts
|

Evaluation of HackLearn COFELET Game User Experience for Cybersecurity Education

Abstract: HackLearn is a scenario-based hacking simulation game for teaching cybersecurity concepts while providing hands-on hacking experiences to the learners. HackLearn design is based on the COFELET framework, which assimilates modern learning theories, well-known cybersecurity standards, and built-in scaffolding and assessment features. Aiming at evaluating the user experience perceived by HackLearn’s users, we describe the process of adopting it in a real educational environment based on the didactic framework for… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 7 publications
(3 citation statements)
references
References 14 publications
0
3
0
Order By: Relevance
“…63 participants completed the entire study. The total number of participants and percentage of participants completing each problem in our study was similar to a prior study on using serious games to teach cybersecurity [19].…”
Section: Resultsmentioning
confidence: 80%
See 1 more Smart Citation
“…63 participants completed the entire study. The total number of participants and percentage of participants completing each problem in our study was similar to a prior study on using serious games to teach cybersecurity [19].…”
Section: Resultsmentioning
confidence: 80%
“…Prior work has assessed the use of serious games to teach programming in an interactive and engaging manner, leading to improved learning outcomes [18][19][20][21][22]. In the context of programming education, serious games provide a fun and interactive environment for students to learn programming concepts, practice problem-solving skills, and develop algorithmic thinking.…”
Section: Serious Gamesmentioning
confidence: 99%
“…But the contents are only limited to a cyber-physical system and did not provide the student with practical experience such as analyzing traffic data or analyzing appliance logs. The work of [9] introduces a game called HackLearn for cyber security education. The game was developed based on the COFELET framework and the student will be presented with interactive content related to information security via a GUI interface.…”
Section: Introductionmentioning
confidence: 99%