2016
DOI: 10.1007/978-3-319-39907-2_24
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Evaluation of Information Visualization Interaction Techniques Using Gestures and Widgets in 3D Environments

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Cited by 1 publication
(2 citation statements)
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“…For these new scenarios, users have presented difficulties in interacting using traditional devices, such as mouse and keyboard, especially users with upper limb motor limitations. In this context, non-conventional interactions give rise to technologies that allow users to interact with computer systems in other ways, such as voice commands [ 4 ], gestures commands [ 5 ], cursor movements with head movements [ 6 ] or eyes [ 7 ], and brain–computer interfaces [ 8 ], among others.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…For these new scenarios, users have presented difficulties in interacting using traditional devices, such as mouse and keyboard, especially users with upper limb motor limitations. In this context, non-conventional interactions give rise to technologies that allow users to interact with computer systems in other ways, such as voice commands [ 4 ], gestures commands [ 5 ], cursor movements with head movements [ 6 ] or eyes [ 7 ], and brain–computer interfaces [ 8 ], among others.…”
Section: Introductionmentioning
confidence: 99%
“…These scenarios present their own MT conditions when adding the interaction techniques [ 12 , 13 , 14 , 15 ]. Some strategies are employed to mitigate this problem: Dwell Time modification, blink detection to perform [ 6 ] actions, voice commands [ 4 ], gesture commands [ 5 ], and specific graphic interfaces [ 16 ]. However, after analysis, we found that these strategies still do not present an effective way to solve the problem.…”
Section: Introductionmentioning
confidence: 99%