“…In addition to online offers, gamification is a playful way to train physical and cognitive areas, even if it does not replace telerehabilitation [ 26 ]. To improve sensory strategies, pwMS can use gamification intervention such as Nintendo ® Wii ® Balance Board ® (Nintendo, Kyoto, Japan), Xbox 360 ® (Microsoft, Redmond, WA, USA) and Kinect console (Microsoft, Redmond, WA, USA) [ 65 , 66 ], More Stamina [ 67 ] or BrainHQ ® tool (PositScience, San Francisco, CA, USA) [ 68 ]. Visual feedback exercises can be used to train balance [ 69 ].…”