2020
DOI: 10.2196/18196
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Evaluation of More Stamina, a Mobile App for Fatigue Management in Persons with Multiple Sclerosis: Protocol for a Feasibility, Acceptability, and Usability Study

Abstract: Background Multiple sclerosis (MS) is one of the world’s most common neurologic disorders leading to severe disability in young adults. MS-related fatigue directly impacts on the quality of life and activity levels of people with MS. Self-management strategies are used to support them in the care of their health. Mobile health (mHealth) solutions can offer tools to help symptom management. Following a user-centered design and evidence-based process, an mHealth solution called More Stamina was creat… Show more

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Cited by 16 publications
(21 citation statements)
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“…Therefore, a very high frequency in the use of HIT was not necessary for a successful adoption of eHealth services. Mobile applications that offer self-tracking and optimization options such as physical or cognitive trainings may be seen as one option that justifies a more frequent use of web-based services for MS [11,29].…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, a very high frequency in the use of HIT was not necessary for a successful adoption of eHealth services. Mobile applications that offer self-tracking and optimization options such as physical or cognitive trainings may be seen as one option that justifies a more frequent use of web-based services for MS [11,29].…”
Section: Discussionmentioning
confidence: 99%
“…Beyond sensorimotor and cognitive impairment, DTx could address other neurological symptoms (visual dysfunction, speech impairment, dysphagia, fatigue, depression, and pain) occurring in neurological disorders [54][55][56][57][58][59][60][61][62][63][64][65][66][67].…”
Section: Other Neurological Symptomsmentioning
confidence: 99%
“…Following a user-centered design and evidence-based process, a mobile health solution called "More Stamina" was created to help patients with multiple sclerosis to manage their fatigue. An ongoing trial is exploring the feasibility, acceptability, and usability of "More Stamina" [59]. It is a gamified task organization tool aiming to help people with multiple sclerosis managing their energy, minimizing the impact of fatigue on their daily life.…”
Section: Fatiguementioning
confidence: 99%
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“…In addition to online offers, gamification is a playful way to train physical and cognitive areas, even if it does not replace telerehabilitation [ 26 ]. To improve sensory strategies, pwMS can use gamification intervention such as Nintendo ® Wii ® Balance Board ® (Nintendo, Kyoto, Japan), Xbox 360 ® (Microsoft, Redmond, WA, USA) and Kinect console (Microsoft, Redmond, WA, USA) [ 65 , 66 ], More Stamina [ 67 ] or BrainHQ ® tool (PositScience, San Francisco, CA, USA) [ 68 ]. Visual feedback exercises can be used to train balance [ 69 ].…”
Section: Resultsmentioning
confidence: 99%