2012
DOI: 10.1016/j.nedt.2011.05.012
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Evaluation of practical exercises using an intravenous simulator incorporating virtual reality and haptics device technologies

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Cited by 92 publications
(82 citation statements)
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“…(16) However, concurring with Reinhardt et al, (28) our study has demonstrated that using low-tech simulators does not necessarily prevent students from acquiring confidence and competence in arterial puncture. In fact, when combined with simulated patients, the low-fidelity simulators served to create an accurate representation of real-life scenarios, (29) which may have contributed to the observed improvement in the proportion of participants who achieved the benchmarks for psychomotor and communication skills.…”
Section: Discussionsupporting
confidence: 83%
See 1 more Smart Citation
“…(16) However, concurring with Reinhardt et al, (28) our study has demonstrated that using low-tech simulators does not necessarily prevent students from acquiring confidence and competence in arterial puncture. In fact, when combined with simulated patients, the low-fidelity simulators served to create an accurate representation of real-life scenarios, (29) which may have contributed to the observed improvement in the proportion of participants who achieved the benchmarks for psychomotor and communication skills.…”
Section: Discussionsupporting
confidence: 83%
“…(10,15) To different extents, many studies have shown that the use of simulation is effective in both improving and assessing participants' knowledge, performance and/or confidence in a wide range of skills and procedures. (8,11,16,17) However, effective simulation-based training can be resource-intensive and this may pose a threat to its implementation in faculties with a limited budget. (12,17,18) In these cases, video demonstration, modelling examples, dyad learning and intermittent feedback have demonstrated that, when used in conjunction with self-directed simulated practice, can be beneficial for the acquisition of competence in procedural skills whilst limiting the amount of resources needed.…”
Section: Introductionmentioning
confidence: 99%
“…The characteristics of the 10 studies included in the review were summarized in Table 1. [13,14,16,19,21] used a pre-post design, and 5 studies [15,17,18,20,22] compared only post-test. 5 (50%) studies [13,15,[17][18][19] used an RCT design, and 5 studies [14,16,[20][21][22] used a non-RCT design.…”
Section: Overall Description Of the Studiesmentioning
confidence: 99%
“…We extracted evaluation areas that were discussed by previous studies into evaluation item pools. First, for the Learning Area, we reviewed the list of previous studies that evaluated the learning effects of VR-based education [14][15][16] to establish five evaluation items-Activeness, Learning Satisfaction, Flow, Interactivity, and Learning Effects. For the Media Area, we reviewed previous studies regarding the evaluation of VR media [9,12,[17][18][19][20].…”
Section: E Evaluation Areas Of Vr Training Contentsmentioning
confidence: 99%