Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare 2013
DOI: 10.4018/978-1-4666-3673-6.ch007
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Evaluation of Serious Games

Abstract: Comprehensive evaluation studies are necessary to “prove” the benefit of Serious Games (SG). This is also extremely important for the commercial success of SG: Best practice examples with profound, well-recorded positive effects will provide relevant arguments to invest into SG for training/education, sports and health, and other application domains. On the other hand, it is not easy to prove the benefit of SG and to measure its effects (e.g. learning effects or medical effects) and affects (user experience fa… Show more

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Cited by 9 publications
(2 citation statements)
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“…The reliability of the UXQ has been shown before by evaluations in cognitive psychology with other game prototypes [GöGH13]. In summary, the UXQ measures 17 aspects with 3 items each to calculate from overall 51 items scores for the User Experience with the game and an overall User Experience score.…”
Section: Questionnaire(s)mentioning
confidence: 90%
“…The reliability of the UXQ has been shown before by evaluations in cognitive psychology with other game prototypes [GöGH13]. In summary, the UXQ measures 17 aspects with 3 items each to calculate from overall 51 items scores for the User Experience with the game and an overall User Experience score.…”
Section: Questionnaire(s)mentioning
confidence: 90%
“…To measure the user experience caused by the three different game versions (gaming, observed game, no‐game), a questionnaire developed by the authors (Göbel, Gutjahr, & Hardy, ) was used (see Appendix). The questionnaire consists of 21 items building an overall user experience score and is subdivided into seven subscales, each consisting of three of the 21 items.…”
Section: Methodsmentioning
confidence: 99%