2012
DOI: 10.1177/0018720812466892
|View full text |Cite
|
Sign up to set email alerts
|

Evaluation of Wearable Simulation Interface for Military Training

Abstract: Objective: This research evaluated the training effectiveness of a novel simulation interface, a wearable computer integrated into a soldier's load-bearing equipment.Background: Military teams often use game-based simulators on desktop computers to train squad-level procedures. A wearable computer interface that mimics the soldier's equipment was expected to provide better training through increased realism and immersion.Method: A heuristic usability evaluation and two experiments were conducted. Eight evaluat… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
7
0

Year Published

2013
2013
2023
2023

Publication Types

Select...
5
4
1

Relationship

0
10

Authors

Journals

citations
Cited by 28 publications
(7 citation statements)
references
References 24 publications
0
7
0
Order By: Relevance
“…In Taylor and Barnett’s capstone report 121 of their three previous studies/experiments of a prototypical wearable simulation for dismounted soldiers, the authors conclude that the wearable simulation did not provide any statistically significant training benefits when compared to a traditional desktop computer simulation. The major variable in the two conditions was the visual modality employed by the two simulation systems.…”
Section: Research Of the Comparison In Performance Between Head-momentioning
confidence: 96%
“…In Taylor and Barnett’s capstone report 121 of their three previous studies/experiments of a prototypical wearable simulation for dismounted soldiers, the authors conclude that the wearable simulation did not provide any statistically significant training benefits when compared to a traditional desktop computer simulation. The major variable in the two conditions was the visual modality employed by the two simulation systems.…”
Section: Research Of the Comparison In Performance Between Head-momentioning
confidence: 96%
“…While these two approaches overlap in many design-related areas, each adds some unique design concepts that are not directly expressed in the other. The availability of multiple usability heuristics has allowed for successful UI evaluations and improvements for numerous products in countless domains, such as special and age-related population usability (Arnhold, Quade, and Kirch 2014), game-based patient learning tools (Brown-Johnson, Berrean, and Cataldo 2015), wearable military training systems (Taylor and Barnett 2013), and e-learning training for new employees (Chang 2011).…”
Section: The Value Of Usability Assessmentmentioning
confidence: 99%
“…"Video-image" face recognition refers to the use of face video as input (query) to use the still image face database for recognition or verification [9]. Since most of the existing face databases are still image face databases, how to make full use of facial information in the video for better face recognition is an urgent problem to be solved at this stage [10,11]. The traditional methods for solving such problems can be divided into two categories: one type of method tracks the face in the input video, finds the face image that meets certain rules (such as size, pose, clarity, etc.…”
Section: Introductionmentioning
confidence: 99%