“…These results are the results of studies that say gamification has a significant effect on students' academic success (Ağaoğlu, 2020;Ar, 2016;Boz, 2018;Cunha et al, 2018;Dominguez et al, 2013;Halloluwa et al, 2018;Karamert, 2019;Lee & Choi, 2020;Rahim et al, 2019;Tsay et al, 2018;Tuluk, 2019;Uz Bilgin & Gül, 2019;Yıldırım, 2016), contrary to their studies (Akın & Atıcı, 2015;Hanus & Fox, 2015;Koran & McLaughlin, 2013;Pehlivan, 2020;Taşkın, 2020;Türkmen, 2017;Watson-Huggins, 2018;Wouters & van der Meulen, 2020). Secondly, in the quantitative part of the study, the "Mathematics Motivation Scale", which was adapted into Turkish by Aktan and Tezci (2013), was used to examine the effect of gamification in mathematics lessons on students' motivation.…”