Abstract:Ostracism—being intentionally excluded—is painful, and when experienced vicariously, it elicits self-reported and neural responses correlated with compassion. This study examined event-related potentials (ERPs) in response to vicarious ostracism in a computer-simulated ball-toss game, called Cyberball. Participants observed three ostensible players at other universities play two rounds of Cyberball; in the first round all players were included, but in the second one player was ostracized. After the game, parti… Show more
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