2015
DOI: 10.1109/tmm.2015.2441003
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EventMask: A Game-Based Framework for Event-Saliency Identification in Images

Abstract: The concept of "event" emerged in the last years as a key feature to efficiently index and retrieve media. Several approaches have been proposed to analyze the relationship between events and related media, enable event discovery, perform event-based media tagging, indexing, and retrieval. Despite the outstanding work done by several researchers in this area, a major problem that still remains open is how to infer the inherent link between visual concepts and events. In particular, the possibility of understan… Show more

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Cited by 21 publications
(8 citation statements)
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“…Previously, event saliency has been used to determine the probability of a deviant event in a linguistic experiment (Coulson, King, & Kutas, 1998), but recently, with the availability of videos and advances in computer vision, this term is used for quantifying the magnitude of deviation in a flow of a movie. Event saliency is not determined by changes in a visual scene but relies on following the movies and noting significant changes in the flow of events (Zhang, Han, Jiang, Ye, & Chang, 2017; Rosani, Boato, & De Natale, 2015). Accordingly, event saliency is measured by either asking an independent group to identify the boundaries or, in linguistics, studying the transition from one word to another, which is extracted from a large body of literature.…”
Section: Introductionmentioning
confidence: 99%
“…Previously, event saliency has been used to determine the probability of a deviant event in a linguistic experiment (Coulson, King, & Kutas, 1998), but recently, with the availability of videos and advances in computer vision, this term is used for quantifying the magnitude of deviation in a flow of a movie. Event saliency is not determined by changes in a visual scene but relies on following the movies and noting significant changes in the flow of events (Zhang, Han, Jiang, Ye, & Chang, 2017; Rosani, Boato, & De Natale, 2015). Accordingly, event saliency is measured by either asking an independent group to identify the boundaries or, in linguistics, studying the transition from one word to another, which is extracted from a large body of literature.…”
Section: Introductionmentioning
confidence: 99%
“…Altmeyer et al, 2016;Brenner et al, 2014;Carlier et al, 2016;Deng et al, 2016;Dergousoff and Mandryk, 2015;Feyisetan et al, 2015;Itoko et al, 2014;Kobayashi et al, 2015;Kurita et al, 2016;Lessel et al, 2015;Mason et al, 2012;Riegler et al, 2015;Roengsamut et al, 2015;Rosani et al, 2015; Runge et al, 2015 15 Reporting location-based informationBowser et al, 2013; Brito et al, 2015; De Franga et al, 2015; Goncalves et al, 2014; Kawajiri et al, 2014; Y. Liu, Alexandrova, Nakajima et al, 2011*; Martella et al, 2015; Massung et al, 2013; Prandi et al, location tagging, reporting of location-based information, on-location experience, taking location-based photos 2016; Preist et al, 2014; Sheng, 2013; Simões and De Amicis, 2016; Talasila et al, 2016; Uzun et al, 2013 Answering questions/sharing knowledge answering user-generated questions, providing feedback, knowledge-sharing in communities Ipeirotis and Gabrilovich, 2014; Inaba et al, 2015; Y. Liu, Alexandrova, Nakajima et al, 2011*; Machnik et al, 2015; Pothineni et al, 2014; Vasilescu et al, 2014 6 Creative creation work idea creation, algorithm development, requirements elicitation Bentzien et al, 2013; Choi et al, 2014; Dos Santos et al, 2015; Lauto and Valentin, 2016; Snijders et al, 2015; Yakushin and Lee, 2014 6 Text annotation work text annotation, medical text annotation, biological data annotation Cao et al, 2015; Chamberlain, 2014; Dumitrache et al, 2013; Nose and Hishiyama, 2013; Ustalov, 2015 5 Assessment work relationship building, relevance assessment, classification work, decision-making Eickhoff et al, 2012; Harris, 2014; Melenhorst et al, 2015; Prestopnik and Tang, 2015; Yu et al, 2015 5 Searching for and/or optimization of tasks document searching, searching for digital profiles, finding optimal solutionsHe et al, 2014; T. Y. Lee et al, 2013;Nunzio et al, 2016;Sørensen et al, 2016;Tinati et alno clear work description provided, usergenerated tasks, social activitiesCucari et al, 2016;J. J. Lee et al, 2013;Nagai et al, 2014; Sakamoto and Nakajima, 2014 4 References in bold refer to studies in which empirical results about gamification have been reported.…”
mentioning
confidence: 99%
“…). Unfortunately, the small amount of studies investigating gamification in the crowdcreating approaches limits the identification of a clear pattern in their gamification implementations Riegler et al, 2015;Roengsamut et al, 2015;Rosani et al 2015;.…”
mentioning
confidence: 99%
“…There are many studies dealing with video event detection that use intermediate-or high-level video representations, frequently along with a set of low-level features, e.g. [78,40,217,224,191,117,129,109,108,83,82,179,220,118,162].…”
Section: High-level Visual Featuresmentioning
confidence: 99%