2022
DOI: 10.1371/journal.pone.0263560
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Evidence that digital game players neglect age classification systems when deciding which games to play

Abstract: This article considers players’ experiences seeking out new games to play, and their use of the Australian National Classification Scheme in doing so. The global video game industry is booming, with hundreds of games being released each month across numerous platforms. As a result, players have an unprecedented number of games available when choosing what games to purchase. However, a number of confounding issues around the emergent content of games and the subjective nature of game reviewing makes it difficul… Show more

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