Proceedings of the 13th Annual Conference Companion on Genetic and Evolutionary Computation 2011
DOI: 10.1145/2001858.2002047
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Evolution for modeling

Abstract: Developing a valid agent-based simulation model is not always straight forward, but involves a lot of prototyping, testing and analyzing until the right low-level behavior is fully specified and calibrated. Our aim is to replace the try and error search of a modeler by adaptive agents which learn a behavior that then can serve as a source of inspiration for the modeler. In this contribution, we suggest to use genetic programming as the learning mechanism. For this aim we developed a genetic programming framewo… Show more

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Cited by 9 publications
(3 citation statements)
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“…Several other studies apply similar structural calibration techniques to various domains, such as opinion dynamics (Husselmann 2015), archaeological simulations (Gunaratne & Garibay 2017), and human crowding models (Junges & Klügl 2011;Zhong et al 2017). In Zhong et al (2017), the authors employ a "dual-layer" architecture consisting of a lower-level social force model for collision avoidance and a higher-level navigation model.…”
Section: 3mentioning
confidence: 99%
“…Several other studies apply similar structural calibration techniques to various domains, such as opinion dynamics (Husselmann 2015), archaeological simulations (Gunaratne & Garibay 2017), and human crowding models (Junges & Klügl 2011;Zhong et al 2017). In Zhong et al (2017), the authors employ a "dual-layer" architecture consisting of a lower-level social force model for collision avoidance and a higher-level navigation model.…”
Section: 3mentioning
confidence: 99%
“…Whilst the application is most emphatically not inverse generative social science, the evolutionary computing methods used in these studies, again focusing on agent decision-making processes, are very relevant to the generic requirement for model discovery. Junges & Klügl used genetic programming to find decision tree representations of agent decision-making that minimized collisions in a pedestrian evacuation scenario [13]. van Berkel and colleagues developed infrastructure for automatic discovery of behavioral algorithms for MAS, in which grammatical evolution was used to find optimal algorithm structures for solving five types of multi-agent problem, based on defined primitives implemented in the NetLogo ABM software [25].…”
Section: Related Workmentioning
confidence: 99%
“…during a simulation run. Simulation data could be used to train the ML as in (Caudell et al 2011;Junges and Klügl 2011;Laite et al 2016;Yuksel 2018). The process of training an algorithm also depends on other aspects in addition to the availability of data: the nature of the problem and the algorithm itself (Tables 2-4 and Figure 2-7).…”
Section: Data For Training ML Algorithmsmentioning
confidence: 99%