Proceedings of 5th International Conference on Recent Advances in Space Technologies - RAST2011 2011
DOI: 10.1109/rast.2011.5966921
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Evolution of aerospace simulation: From immersive Virtual Reality to serious games

Abstract: In this paper we provide a retrospective overview of the evolution of simulation hardware and software technologies, beginning from the early days of the NASA VIEW Virtual Reality system, the European Space Agency's first steps in exploring the capabilities and limitations of immersive technologies for visualization and training, and developments underpinning the delivery of the first interactive 3D model of the Roscosmos Virtual Mir Space Station. Today's best practice, latest developments and future concepts… Show more

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Cited by 36 publications
(15 citation statements)
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“…Roberts et al (26) introduces an environment for the Space operation and science whereas Clergeaud et al (27) discusses implementation of the IA tools used in context of the aerospace with Airbus Group), aerospace simulation (e.g. Stone et al (28) discuss the evolution of aerospace simulation that uses immersive technologies), telemetry and sensor data visualisation (e.g. see Wright et al (29) , Lecakes et al (30) or Russell et al (31) ), or planetary exploration (e.g.…”
Section: Supporting Aerospace Design In Vrmentioning
confidence: 99%
“…Roberts et al (26) introduces an environment for the Space operation and science whereas Clergeaud et al (27) discusses implementation of the IA tools used in context of the aerospace with Airbus Group), aerospace simulation (e.g. Stone et al (28) discuss the evolution of aerospace simulation that uses immersive technologies), telemetry and sensor data visualisation (e.g. see Wright et al (29) , Lecakes et al (30) or Russell et al (31) ), or planetary exploration (e.g.…”
Section: Supporting Aerospace Design In Vrmentioning
confidence: 99%
“…Despite these applications are still based on the game mechanic, their main goal is not the entertainment itself but the creation of learning environments, proposing educational experiences. Analyzing the current state of the art, several examples can be found [2][3][4]. In [2], an immersive VR environment is employed to assess how perception affects actions in the sport domain.…”
Section: Vr In Serious Gamementioning
confidence: 99%
“…In [2], an immersive VR environment is employed to assess how perception affects actions in the sport domain. Stone et al [3] illustrated how immersive VR has been employed in the aviation industry, whereas a VR headset is used in [4] for pain management. An interesting comparison between an approach based on immersive VR environment and one based on traditional educational methods for aviation safety is proposed in [5].…”
Section: Vr In Serious Gamementioning
confidence: 99%
“…In accordance with the classification of training methods [6], we divide them into active and interactive training courses, presented in Figure 1. Using this classification, it is possible to go to the construction of standard models of training courses.…”
Section: Classification Of Training Coursesmentioning
confidence: 99%