2004
DOI: 10.1007/978-3-540-30082-3_4
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Evolution of Agent Coordination in an Asynchronous Version of the Predator-Prey Pursuit Game

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“…As an intermediate step, some authors have extended (while maintaining) the discrete environment with diagonal movements [32], or more complex cell-shapes (such as hexagons [18,32], or irregular convex cells [33]). The timing of predator and prey movement has also been manipulated, with the standard parametrization allowing agents to move synchronously per time step [32], alternating agents' movements through a sequence of time steps (e.g., turn-taking as described in [34]), or allowing more realistic unrestricted, asynchronous movement [23] such that predators and prey can react to each other at flexible time intervals.…”
Section: Changes In Task Constraintsmentioning
confidence: 99%
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“…As an intermediate step, some authors have extended (while maintaining) the discrete environment with diagonal movements [32], or more complex cell-shapes (such as hexagons [18,32], or irregular convex cells [33]). The timing of predator and prey movement has also been manipulated, with the standard parametrization allowing agents to move synchronously per time step [32], alternating agents' movements through a sequence of time steps (e.g., turn-taking as described in [34]), or allowing more realistic unrestricted, asynchronous movement [23] such that predators and prey can react to each other at flexible time intervals.…”
Section: Changes In Task Constraintsmentioning
confidence: 99%
“…The original predator-prey pursuit environment ( Figure 1) required four predator agents to surround the single prey agent from four directions in a discretized grid world [1,9,21,23]. The predator agents were guided by an algorithm and their movements were limited to one grid square per time step to an adjacent available square (not occupied by another agent or a boundary) in only the vertical or horizontal directions (no diagonal movements).…”
Section: Introductionmentioning
confidence: 99%
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