1996
DOI: 10.1006/jeth.1996.0098
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Evolution of Beliefs and the Nash Equilibrium of Normal Form Games

Abstract: The paper formulates a simple two-person model of learning with pattern recognition and discusses its implications. In particular, it focuses on the asymptotic behavior of players' beliefs when the game has a mixed-strategy Nash equilibrium.

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Cited by 26 publications
(10 citation statements)
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“…Aoyagi (1996), studied an extension of fictitious play in which agents test the history for "patterns," which are sequences of outcomes. Agents first check for the pattern of length 1 corresponding to yesterday's outcome, and count how often this outcome has occurred in the past.…”
Section: B Asymptotic Performance and Global Convergencementioning
confidence: 99%
“…Aoyagi (1996), studied an extension of fictitious play in which agents test the history for "patterns," which are sequences of outcomes. Agents first check for the pattern of length 1 corresponding to yesterday's outcome, and count how often this outcome has occurred in the past.…”
Section: B Asymptotic Performance and Global Convergencementioning
confidence: 99%
“…He could also use a number of categories corresponding to the number of outcomes, and categorize current outcomes according to the outcome in the previous period. This type of scheme is considered by Aoyagi [1994] and Sonsino [1995]. This method has the additional advantage of doing well when the opponents play follows cycles that are growing in length over time.…”
Section: Use Of Categorization Rulesmentioning
confidence: 99%
“…This means that if we 11 Aoyagi [1994] also considers an example where two players classify observations using different categories. However, in his example players are using exact fictitious play within categories so the player with a more refined category scheme can exploit the player with the less refined scheme.…”
Section: Calibrated Play and Correlated Equilibriummentioning
confidence: 99%
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“…While the message of this paper is that some degree of naivete may be unavoidable, one might still hope to construct theories of (semi-) rational learning in which players are more sophisticated than in fictitious play. For recent work along these general lines, see Fudenberg and Levine (1995b), Fudenberg and Levine (1995a), Fudenberg and Levine (1996), Aoyagi (1994), and Sonsino (1995). A feature of much of this literature is that players are modeled as using strategies that are intuitively sensible without necessarily being best responses to well-formed prior beliefs.…”
Section: Fictitious Play and (Semi-) Rational Learningmentioning
confidence: 99%