2004
DOI: 10.1016/j.robot.2004.01.001
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Evolution of neural controllers for competitive game playing with teams of mobile robots

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Cited by 47 publications
(47 citation statements)
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“…This allows a single progressive aggregate fitness function based only on number of wins in a tournament to be used to drive selection. This concept has received some attention in ER in relation to evolving populations of controllers for competitive behaviors [10,23].…”
Section: B State Of the Art Methods In Ermentioning
confidence: 99%
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“…This allows a single progressive aggregate fitness function based only on number of wins in a tournament to be used to drive selection. This concept has received some attention in ER in relation to evolving populations of controllers for competitive behaviors [10,23].…”
Section: B State Of the Art Methods In Ermentioning
confidence: 99%
“…In the following decade, many of these tasks were revisited and robots were evolved using much less a priori information in the selection process. During this time period a series of more elaborate behaviors were evolved in larger environments, using color vision for sensing or requiring greater use of memory (see for example [23,56,57]). There were also advancements in methodologies, including refinement of real-robot coupled simulators, evolutionary neural networks, and coevolution of morphology and control [54].…”
Section: Background and Historymentioning
confidence: 99%
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