obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.The WestminsterResearch online digital archive at the University of Westminster aims to make the research output of the University available to a wider audience. Copyright and Moral Rights remain with the authors and/or copyright owners.Whilst further distribution of specific materials from within this archive is forbidden, you may freely distribute the URL of WestminsterResearch: ((http://westminsterresearch.wmin.ac.uk/).In case of abuse or copyright appearing without permission e-mail repository@westminster.ac.uk Huang, Dingxuan & Li, Shuliang Abstract -Quantum games have gained considerable interest from researchers. In this paper, on the basis of the Web of Science database, through the use of the social network analysis methods, the literature on quantum games is analyzed from three aspects: the keywords co-occurrence, coauthorship, and co-citation. In the process of analysis, the main quantum game models are reviewed with graphical illustrations. Our paper provides a survey and outline of the current status of research in this field, and identify directions for future work.. A Survey of the Current Status of Research on Quantum Games. In: Proceedings of the 2018 4th International Conference on Information Management (ICIM2018), 25th to 27th May 2018, Oxford, United Kingdom. IEEE. pp.46-52. ISBN: 978-1-5386-6146-8/18.
A Survey of the Current Status of Research on Quantum Games