2012
DOI: 10.1109/tciaig.2012.2210423
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Evolutionary Design of FreeCell Solvers

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Cited by 24 publications
(17 citation statements)
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“…A recent line of research has attempted to build a more general form of evolutionbased game intelligence by employing a structure known as a policy, which is an ordered set of search-guiding rules (Hauptman et al 2009;Elyasaf et al 2012). Policies are complex structures that allow one to define specific conditions under which certain actions are performed.…”
Section: Gamesmentioning
confidence: 99%
“…A recent line of research has attempted to build a more general form of evolutionbased game intelligence by employing a structure known as a policy, which is an ordered set of search-guiding rules (Hauptman et al 2009;Elyasaf et al 2012). Policies are complex structures that allow one to define specific conditions under which certain actions are performed.…”
Section: Gamesmentioning
confidence: 99%
“…However, there are methodologies that can cut across categories. For example, we can see hybrid methodologies that combine constructive with perturbation heuristics [51], or heuristic selection with heuristic generation [42,60,66,71].…”
Section: Hyper-heuristicsmentioning
confidence: 99%
“…In [42], for example, the available instances are divided into groups according to their level of difficulty. Initially, solutions are evaluated using easy instances and, as the solutions get better, the initial instances are replaced by harder ones.…”
Section: Challenges Relating To Datasets and Trainingmentioning
confidence: 99%
“…can be well-suited to searching through very large, high-dimensional landscapes of alternatives [36], even when finding optima for imprecise or noisy signals. Such search techniques have been able to rapidly solve a number of interesting and difficult problems (e.g., evolutionary algorithms have produced human competitive results [37] in music synthesis [38], electron microscopy [39] and game solvers [40]). …”
Section: Ix-xiii 4 13 19mentioning
confidence: 99%
“…The average number of genetic operations per fitness evaluation is 2.66, and the average number of operations to produce a successful repair is 4.22. Summing over all individuals in the population (40) and considering that a repair is discovered on average within 3.6 generations on this dataset, the search on average requires 667 genetic operations to discover the initial repair on these benchmarks. The contribution of the individual operations is very noisy, and it is difficult to draw significant conclusions based on this data.…”
Section: Operatorsmentioning
confidence: 99%