2005
DOI: 10.1017/s026988890500041x
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Evolutionary game theory and multi-agent reinforcement learning

Abstract: In this paper we survey the basics of reinforcement learning and (evolutionary) game theory, applied to the field of multi-agent systems. This paper contains three parts. We start with an overview on the fundamentals of reinforcement learning. Next we summarize the most important aspects of evolutionary game theory. Finally, we discuss the state-of-the-art of multi-agent reinforcement learning and the mathematical connection with evolutionary game theory.

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Cited by 97 publications
(59 citation statements)
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“…Some of the pioneering works in the use of gamification techniques were those proposed by Tuyls et al [77,78] in which they used Reinforcement Learning (RL) to model the learning of the agents. These RL algorithms are sensitive to the correct choice of parameters so it is necessary to make a correct choice of parameter settings.…”
Section: Wsn Management Mas For Optimization Decision-makingmentioning
confidence: 99%
“…Some of the pioneering works in the use of gamification techniques were those proposed by Tuyls et al [77,78] in which they used Reinforcement Learning (RL) to model the learning of the agents. These RL algorithms are sensitive to the correct choice of parameters so it is necessary to make a correct choice of parameter settings.…”
Section: Wsn Management Mas For Optimization Decision-makingmentioning
confidence: 99%
“…So far, game-theory-based analysis has only been applied to the learning dynamics [3], [37]. We expect that tools developed in the area of robust control will play an important role in the analysis and synthesis of the learning process as a whole (i.e., the environment and the learning dynamics).…”
Section: Conclusion and Future Perspectivesmentioning
confidence: 99%
“…It is shown in [12] that replicator dynamics based on evolutionary game theory and the learning automata [13] are quite similar and are actually equivalent in some circumstances. However, learning automata are computationally simple and efficient and thus are more appropriate in designing practical distributed algorithm with limited information.…”
Section: Introductionmentioning
confidence: 99%