2008
DOI: 10.1016/j.jtbi.2008.01.005
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Evolutionary stability on graphs

Abstract: Evolutionary stability is a fundamental concept in evolutionary game theory. A strategy is called an evolutionarily stable strategy (ESS), if its monomorphic population rejects the invasion of any other mutant strategy. Recent studies have revealed that population structure can considerably affect evolutionary dynamics. Here we derive the conditions of evolutionary stability for games on graphs. We obtain analytical conditions for regular graphs of degree k > 2. Those theoretical predictions are compared with … Show more

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Cited by 112 publications
(77 citation statements)
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“…We consider in more detail the special case as given by payoff matrix (20). We suppose further that b < d < a, such that both A and B fulfill Condition (I) for an ESS N .…”
Section: Applications and Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…We consider in more detail the special case as given by payoff matrix (20). We suppose further that b < d < a, such that both A and B fulfill Condition (I) for an ESS N .…”
Section: Applications and Discussionmentioning
confidence: 99%
“…If c = b, the first condition in (18) reduces to (19) Hence, we are in the special case of a partnership game with the additional qualification that d is exactly the midpoint of a and b, so that the payoff matrix is given by (20) Note that in order to ensure condition (4), we have to assume that which implies b < a. Now we have to look at the sign of the second-order term …”
Section: Second-order Conditionsmentioning
confidence: 99%
“…Additionally, for some models with nontrivial interaction structure, it can be shown that assortment patterns are likely to equilibrate (in some sense) while a mutant is still rare (Matsuda et al, 1992;van Baalen and Rand, 1998;Ferrière and Le Galliard, 2001;Ohtsuki and Nowak, 2008). The invasion fitness can then be derived assuming that such equilibration has occurred.…”
Section: Fixation Probability Versus Invasion Fitnessmentioning
confidence: 99%
“…It is also possible that they play a variable number of games or even just one game in each round of game playing [17]. The agents that an agent plays with are determined by a play graph, which may be fully connected, sparse, or possibly dynamically determined for example in function of neighborhood relations between agents [3,16,17]. Over many rounds and many generations of agents some game playing strategies may become dominant; these are the evolutionarily stable strategies (ESS).…”
Section: Simulation Of Evolution Of Cooperationmentioning
confidence: 99%
“…More recent simulation studies considered the replacement of the fully connected graph by less connected interaction graphs, e.g. scale-free and small-world graphs [16] -note that in all these cases the interaction graph is given by design of the simulation. Another approach is to let the interaction graph be driven by spatial neighborhood arrangements, i.e.…”
Section: Introductionmentioning
confidence: 99%