2013
DOI: 10.1080/08839514.2013.768883
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Evolving a Team in a First-Person Shooter Game by Using a Genetic Algorithm

Abstract: & Evolving game agents in a first-person shooter game is important to game developers and players. Choosing a proper set of parameters in a multiplayer game is not a straightforward process because consideration must be given to a large number of parameters, and therefore requires effort and thorough knowledge of the game. Thus, numerous artificial intelligence (AI) techniques are applied in the designing of game characters' behaviors. This study applied a genetic algorithm to evolve a team in the mode of One … Show more

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Cited by 11 publications
(6 citation statements)
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“…Genetic algorithm has been approved to obtain globally optimal solution of non-linear function and parameter estimation [14][15], genetic algorithm is used to optimize feature weight coefficients in our paper, whose specific step is as following:…”
Section: Optimized Methods Of Feature Weighting Coefficientsmentioning
confidence: 99%
“…Genetic algorithm has been approved to obtain globally optimal solution of non-linear function and parameter estimation [14][15], genetic algorithm is used to optimize feature weight coefficients in our paper, whose specific step is as following:…”
Section: Optimized Methods Of Feature Weighting Coefficientsmentioning
confidence: 99%
“…Cole et al used GAs to tune game agents for first person shooter games [13]. Liaw et al used GAs to evolve game agents that work as a team [14] . Othman et al discuss using simulations to evolve an AI agent for tactical purposes [15].…”
Section: A Problem Domain and Previous Workmentioning
confidence: 99%
“…Referenced in (Choi et al, 2007) as a testbed for a believable agent, built with the help of general-purpose cognitive architecture called ICARUS. Also used in experiments with neural network-based AI by Westra and Dignum (2009), and with genetic algorithm-based AI strategy optimization by Liaw, Wang, Tsai, Ko, & Hao (2013). Since the engine's source code is freely available now under GNU license, some researchers implement new algorithms directly in the code of existing game bots (El Rhalibi & Merabti, 2008).…”
Section: Testbedsmentioning
confidence: 99%