2021
DOI: 10.24251/hicss.2021.161
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Examining Game-based Approaches in Human Resources Recruitment and Selection: A Literature Review and Research Agenda

Abstract: Human resources departments have embraced the use of technology to incorporate game-based approaches (GBA) to encourage potential applicants to apply for open positions and to select employees among qualified candidates. We examine the academic literature on the use of serious games, game-inspired design, game-like simulations, gamification, and other GBA used to support recruitment and selection activities. Based on our review of 35 articles, we describe the state of research related to GBA for recruitment an… Show more

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Cited by 8 publications
(14 citation statements)
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References 35 publications
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“…One development in Human Resources entails a shift toward the use of game-based performance assessments by recruiters (Bina et al, 2021). Furthermore, candidates' behavior (notably, facial expression) and physiological activity during job interviews may be used as an objective, reliable measure for candidate selection (Kappen and Naber, 2021;Kuipers et al, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…One development in Human Resources entails a shift toward the use of game-based performance assessments by recruiters (Bina et al, 2021). Furthermore, candidates' behavior (notably, facial expression) and physiological activity during job interviews may be used as an objective, reliable measure for candidate selection (Kappen and Naber, 2021;Kuipers et al, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…Serious games, gamification, simulation, and learning games are a non-exhaustive list of GBA already well-established for training purposes (De Freitas, 2018). However, GBA selection processes have just risen (Bina, Mullins and Petter, 2021). They tend to encourage the right people to candidates and enable the people's hard and soft skills assessment to fit the right person with the right corporate team.…”
Section: Introductionmentioning
confidence: 99%
“…Consequently, companies and HR departments are researching and developing reliable and valid gamified tools such as serious games or gamified procedures to enhance recruitment processes (Armstrong, Landers and Collmus, 2016). Bina, Mullins and Petter (2021) reveal in their literature review, which examines game-based approaches in HR recruitment and selection, that for a decade, the industry field and companies created games to attract candidates and enhance applicant reaction towards the company attractiveness (Georgiou, Gouras and Nikolaou, 2019). In addition, technology-driven solutions enhance the effectiveness of gamified tools for assessment, and personnel selection (Woods et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
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