Lean and Computing in Construction Congress - Volume 1: Proceedings of the Joint Conference on Computing in Construction 2017
DOI: 10.24928/jc3-2017/0230
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Examining the Effect of Boundary Spanning Technologies in Virtual Project Teams

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“…The emotional and physical behaviors reflect the inner attitude of the communication parties, thus simulating such non-verbal cues through avatars in the VR environment can assist users to better interpret each other’s implied meaning. Therefore, it is suggested for future researches to implement and evaluate the impact of the integration of avatars with enhanced emotional and physical behaviors in facilitating communication in VR settings (Anderson et al , 2017; Comu et al , 2017; Yamamoto et al , 2018).…”
Section: Discussion: Challenges and Future Trendsmentioning
confidence: 99%
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“…The emotional and physical behaviors reflect the inner attitude of the communication parties, thus simulating such non-verbal cues through avatars in the VR environment can assist users to better interpret each other’s implied meaning. Therefore, it is suggested for future researches to implement and evaluate the impact of the integration of avatars with enhanced emotional and physical behaviors in facilitating communication in VR settings (Anderson et al , 2017; Comu et al , 2017; Yamamoto et al , 2018).…”
Section: Discussion: Challenges and Future Trendsmentioning
confidence: 99%
“…A total of 13 studies were performed by a research team whose topics focused on the collaboration of geographically distributed student teams on performing construction-related works, including 3D and 4D modeling, cost estimating and scheduling processes. To be specific, research objectives for these studies were classified into distributed team collaboration (Iorio et al , 2011; Dossick et al , 2012; Anderson and Dossick, 2014; Anderson et al , 2014; Dossick et al , 2014; Iorio and Taylor, 2014b; Anderson et al , 2017), boundary spanning (Alin et al , 2013; Iorio and Taylor, 2014a; Zelkowicz et al , 2015; Comu et al , 2017) and project network facilitation (Comu et al , 2012; Comu et al , 2014). In these applications, VR environment provided abundant collaborative functionalities, such as text and voice chat features, thought bubbles and team screen, for virtual teams to share their works in real-time.…”
Section: Content Analysis-based Reviewmentioning
confidence: 99%
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