2019
DOI: 10.1109/access.2019.2902976
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Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting

Abstract: In addition to being a well-liked form of recreation, escape rooms have drawn the attention of educators due to their ability to foster teamwork, leadership, creative thinking, and communication in a way that is engaging for students. As a consequence, educational escape rooms are emerging as a new type of learning activity under the promise of enhancing students' learning through highly engaging experiences. These activities consist of escape rooms that incorporate course materials within their puzzles in suc… Show more

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Cited by 151 publications
(192 citation statements)
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“…The fifteen STEM ERs show a greater diversity in puzzle paths; sequential, path-based and hybrid puzzle paths, see Appendix I The use of a sequential puzzle path is four out of five times explained; students need to work according to a learned sequential analytic or other method (Healy, 2019;Järveläinen & Paavilainen -Mäntymäki, 2019;Vergne et al, 2019), or follow the historical footsteps of a scientist during his discovery and its consequences in time (Dietrich, 2018). The choice for path-based or hybrid structures (Borrego et al, 2017;Ferreiro-González et al, 2019;Guigon et al, 2018;Ho, 2018;Lopez-Pernas et al, 2019;Peleg et al, 2019;Watermeier & Salzameda, 2019) is motivated by the stimulation of active or collaborative learning by means of positive social interdependency. Students need to discuss the relation of the puzzles and build on each other's knowledge by forcing teams alternatively to split and cooperate during the gameplay (Borrego et al, 2017;Craig et al, 2019;Ferreiro-González et al, 2019;Giang et al, 2018;Guigon et al, 2018).…”
Section: Puzzles and Puzzle Structurementioning
confidence: 99%
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“…The fifteen STEM ERs show a greater diversity in puzzle paths; sequential, path-based and hybrid puzzle paths, see Appendix I The use of a sequential puzzle path is four out of five times explained; students need to work according to a learned sequential analytic or other method (Healy, 2019;Järveläinen & Paavilainen -Mäntymäki, 2019;Vergne et al, 2019), or follow the historical footsteps of a scientist during his discovery and its consequences in time (Dietrich, 2018). The choice for path-based or hybrid structures (Borrego et al, 2017;Ferreiro-González et al, 2019;Guigon et al, 2018;Ho, 2018;Lopez-Pernas et al, 2019;Peleg et al, 2019;Watermeier & Salzameda, 2019) is motivated by the stimulation of active or collaborative learning by means of positive social interdependency. Students need to discuss the relation of the puzzles and build on each other's knowledge by forcing teams alternatively to split and cooperate during the gameplay (Borrego et al, 2017;Craig et al, 2019;Ferreiro-González et al, 2019;Giang et al, 2018;Guigon et al, 2018).…”
Section: Puzzles and Puzzle Structurementioning
confidence: 99%
“…The rationale is that more linear pathways are easier for students to understand, and therefore less guidance is needed and the progression is easier to monitor (e.g. Guigon et al, 2018;Lopez-Pernas et al, 2019). Among the 39 ERs, the open structure seems used once, in an ER on communication and teamwork skills (Clarke et al, 2017).…”
Section: Puzzles and Puzzle Structurementioning
confidence: 99%
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“…Research finds that escape rooms are a good way of providing this simulated environment for group learning. [1]- [3].…”
Section: Introductionmentioning
confidence: 99%