Although considerable research has been conducted on playing active video games (AVGs), the majority has focused on proximal play. Little has been reported on distance-based AVG play, identified in this paper as virtual online active games (VOAGs). The potential benefits of VOAGs lies in their ability to connect similar and different populations, genders and generations over the Internet for a new type of gaming in which family, friends, and new acquaintances can participate physically, emotionally, cognitively, and socially when they are at a distance. This paper endeavors to review recent AVG and VOAG literature and illuminate the outcomes associated with playing AVGs and VOAGs to provide suggestions for future research on VOAG. The extension and expansion of what is known about AVGs and VOAGs into probable paths for VOAG research can help to determine if VOAGs are a viable intervention when distance separates participants.
ISSN: 2577-1914
Res Inves Sports MedCopyright © Brian Kooiman
2/8How to cite this article: Brian K. Active Video Games: Paving the way to Virtual Online Active Games. In essence, a VOAG is an AVG that can be played simultaneously by multiple players in different locations. This type of game would allow avatars (character depictions on screen) to be relayed from a gaming device in one location to another device in a remote location for co-operative or competitive play in real time. While VOAG play has been available since the genesis of AVGs, research on VOAGs has lagged behind AVGs played between participants in the same location (proximally).This lack of research exists because only a few researchers have explored VOAG. This paper endeavors to illuminate the benefits of AVGs and proposes probable concurrent benefits for VOAGs while presenting suggestions for future research. Through a narrative analysis of recent AVG research, the authors present concepts on which to base future studies of VOAGs that can offer a new way to motivate body movement, encourage social interaction, enhance cognitive abilities and reduce sedentary behavior while encouraging participation between and within generations and populations. Finding relevant entertaining ways to encourage movement can help to create a populace that seeks opportunities to engage in movement throughout their life span.
Literature ReviewThis literature review presents relevant AVG research from a variety of populations but does not attempt to provide a comprehensive review as others have already done extensive reviews of available literature [36][37][38][39]. The purpose of this review is to identify the benefits and problems associated with AVGs so that they can be used to frame the discussion on VOAG and to provide suggestions for future VOAG research. To add clarity to the potentials of AVGs and possible potentials of VOAGs, age groups, gender, and population types are identified. The selection of these groups was guided by the groups found in existing research. Over the past decade an abundance of research has been published i...