Game-Based Learning Across the Lifespan 2016
DOI: 10.1007/978-3-319-41797-4_1
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Expanding the Game Design Play and Experience Framework for Game-Based Lifelong Learning (GD-LLL-PE)

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Cited by 10 publications
(7 citation statements)
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“…The serious game design process encompasses various steps, each of which offers a potential venue to involve participants. In their Game Design for Lifelong Learning Playful Experience (GD-LLL-PE), Romero et al (2017) identified five steps in the serious game design process: a) context and learner analysis; b) game design; c) pedagogical integration; d) play; and e) experience. They also recognized four perspectives that should be considered in each of these five steps: a) learning perspective; b) game universe perspective; c) gameplay perspective; and d) user experience perspective.…”
Section: Participatory Game Designmentioning
confidence: 99%
“…The serious game design process encompasses various steps, each of which offers a potential venue to involve participants. In their Game Design for Lifelong Learning Playful Experience (GD-LLL-PE), Romero et al (2017) identified five steps in the serious game design process: a) context and learner analysis; b) game design; c) pedagogical integration; d) play; and e) experience. They also recognized four perspectives that should be considered in each of these five steps: a) learning perspective; b) game universe perspective; c) gameplay perspective; and d) user experience perspective.…”
Section: Participatory Game Designmentioning
confidence: 99%
“…The product emerged out of the entire process of being engaged in the research, involving research participants in multiple steps (from interviews and participatory workshops to prototype-and game-test sessions), working with a team of Ethiopian young game developers and then refining the game in collaboration with several Iranian freelance game developers. 4 Research-Creation and Innovative Design to Address SGBV 2016; Romero et al, 2017) and cellphilm creation as a technique within Participatory Visual Method (PVM) . Combining these two approaches, we referred to Participatory Arts-based Game Design (PAGD) (see Sadati & Mitchell, under review), as our overarching method and a process of engaging research participants with participatory creation of multimodal artworks, which led to formation of Mela serious game.…”
Section: Aesthetics In Melamentioning
confidence: 99%
“…Importantly, the use of gamebased training and learning across all age groups is not only a highly relevant topic [17], but also provides new challenges that need to be overcome by researchers and game designers. In particular, the use of games for the elderly goes beyond aspects of compensation of age-related or incidence-related declines and therefore requires a framework for game-based lifelong learning [6] or intergenerational game-design workshops [18] to promote, for instance, intergenerational learning and exchange. Accordingly, there is a need for better understanding the requirements, needs, as well preferences of elderly people when using game-based (learning) applications.…”
Section: Related Work 1games and Their Applications For The Adult And Elderly Populationmentioning
confidence: 99%
“…Educational research widely acknowledges that play is a central and natural way for children to learn and acquire new skills [5]. Yet, there seems to be a traditional dichotomy between learning and playing [6] in the sense that learning and playing are often separated in formal and especially higher education. However, the gradual detachment of learning and playing in secondary and tertiary education [7] seems paradox [8].…”
Section: Introductionmentioning
confidence: 99%