2010
DOI: 10.1007/s00199-010-0556-8
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Expectational coordination in simple economic contexts

Abstract: Expectational coordination, Rational expectations, Iterative expectational stability, Eductive stability, Strong rationality, Strategic complementarities, Strategic substitutabilities, D84, C72, C62,

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Cited by 23 publications
(12 citation statements)
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References 36 publications
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“…Since they are subsets of R, P S ⊆ R S must both be intervals. The hypotheses of Proposition 4.3 imply that the upper and lower bounds of R S are in fact point-rationalizable (Guesnerie and Jara-Moroni, 2011), which gives the converse inclusion. 2…”
Section: ))mentioning
confidence: 83%
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“…Since they are subsets of R, P S ⊆ R S must both be intervals. The hypotheses of Proposition 4.3 imply that the upper and lower bounds of R S are in fact point-rationalizable (Guesnerie and Jara-Moroni, 2011), which gives the converse inclusion. 2…”
Section: ))mentioning
confidence: 83%
“…In general games with strategic complements or substitutes (that is, dropping the assumption that the actions are unidimensional) it is still possible to have P S = R S . This is the case when P S is an interval (see Guesnerie and Jara-Moroni, 2011). 29…”
Section: ))mentioning
confidence: 97%
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“…In particular, the externality in the game cannot be summarized by an aggregate of actions of players as in Acemoglu and Jensen (2013), as each player's payoff does depend on average distance to their neighbors, rather then distance to the average neighbor. Moreover, since the set of probability distributions is not a lattice, the externality in the game cannot be formulated as a "lattice externality" (see Guesnerie and Jara-Moroni 2011).…”
Section: Social Distance Modelmentioning
confidence: 99%
“…1 In a separate, yet related set of papers, researchers have turned their attention to the question of the existence of equilibrium comparative statics in large games with strategic complementarities (henceforth LGSC) between player actions or "traits" [e.g., see Guesnerie and Jara-Moroni (2011) or Jensen (2010, 2013)]. The latter strand of work focused primarily on non-atomic, aggregative games, in which payoffs of individual players were affected by an aggregate of actions of other players in the game (or a vector of aggregates).…”
mentioning
confidence: 99%