1990
DOI: 10.1109/34.44404
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Expected-outcome: a general model of static evaluation

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Cited by 98 publications
(71 citation statements)
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“…Beyond the raw numbers, it is interesting to take a look at the games, and the playing styles of the different players 1 . Most of the losses of Crazy Stone against GNU Go are due to tactics that are too deep, such as ladders, long semeais, and monkey jumps, that GNU Go has no difficulty to see.…”
Section: Game Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Beyond the raw numbers, it is interesting to take a look at the games, and the playing styles of the different players 1 . Most of the losses of Crazy Stone against GNU Go are due to tactics that are too deep, such as ladders, long semeais, and monkey jumps, that GNU Go has no difficulty to see.…”
Section: Game Resultsmentioning
confidence: 99%
“…Monte-Carlo evaluation consists in averaging the outcome of several continuations. It is an usual technique in games with randomness or partial observability [5,23,26,14,17], but can also be applied to deterministic games, by choosing actions at random until a terminal state is reached [1,9,10].…”
Section: Introductionmentioning
confidence: 99%
“…In section (3) we introduce a Monte Carlo Stochastic Diffusion Search (MCSDS), a swarm intelligence algorithm for playing Hex based on a simple merger of Stochastic Diffusion Search (SDS) [4] and Monte Carlo methods [25]. Subsequently extending MCSDS in Section (4), we introduce a more sophisticated algorithm, Stochastic Diffusion Search applied to Trees (SDST); a novel swarm intelligence heuristic able to solve the complex and general problem of forward planning in a way analogous to Monte-Carlo Tree Search (MCTS) [1].…”
Section: Swarm Intelligencementioning
confidence: 99%
“…MCTS has originally been developed in the context of computer game playing and finds its roots in B. Abramson's 1990 paper Expected-outcome: a general model of static evaluation [1]. This paper introduces the central Monte Carlo theme to 6 A 'game tree' is a directed graph whose nodes are positions in a game and whose edges are moves.…”
Section: Monte-carlo Tree Search (Mcts)mentioning
confidence: 99%
“…This is achieved by running a huge number of random games from a given position and by averaging their results, thus computing the approximation we need. It has been proposed in 1990 by Bruce Abramson [10].…”
Section: B Solversmentioning
confidence: 99%