Proceedings of the 3rd International Workshop on Education Through Advanced Software Engineering and Artificial Intelligence 2021
DOI: 10.1145/3472673.3473960
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Experience report on teaching testing through gamification

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Cited by 11 publications
(2 citation statements)
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“…Various academic disciplines employ ELT, such as chemical engineering [1], tourism [14], computer science [32], and FBL [5]. There is a tendency to apply ELT for instructing or designing GBL without following specific guidance or models [10,11,13,22,26,28,31]. Conceptual and theoretical models are needed to guide the process of operating and designing GBL [4].…”
Section: Related Workmentioning
confidence: 99%
“…Various academic disciplines employ ELT, such as chemical engineering [1], tourism [14], computer science [32], and FBL [5]. There is a tendency to apply ELT for instructing or designing GBL without following specific guidance or models [10,11,13,22,26,28,31]. Conceptual and theoretical models are needed to guide the process of operating and designing GBL [4].…”
Section: Related Workmentioning
confidence: 99%
“…Gamification has also been applied to software testing education, incorporating different gamification elements and concepts. Unplugged approaches use tools like Lego or dice to teach testing concepts [33]. Others utilize virtual races [7], quizzes [12], business trainings [51], or board games [36].…”
Section: Related Workmentioning
confidence: 99%