Proceedings of the 2004 ACM SIGMM Workshop on Effective Telepresence 2004
DOI: 10.1145/1026776.1026780
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Experiences of using wearable computers for ambient telepresence and remote interaction

Abstract: We present our experiences of using wearable computers for providing an ambient form of telepresence to members of an e-meeting. Using a continuously running e-meeting session as a testbed for formal and informal studies and observations, this form of telepresence can be investigated from the perspective of remote and local participants alike. Based on actual experiences in real-life scenarios, we point out the key issues that prohibit the remote interaction from being entirely seamless, and follow up with sug… Show more

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Cited by 7 publications
(4 citation statements)
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“…Telepresence systems have been developed to enhance a high sensation of presence. Also wearable computers have been used for ambient telepresence and remote interaction (Drugge et al, 2004).…”
Section: Deixis and Computer-mediated Communicationmentioning
confidence: 99%
“…Telepresence systems have been developed to enhance a high sensation of presence. Also wearable computers have been used for ambient telepresence and remote interaction (Drugge et al, 2004).…”
Section: Deixis and Computer-mediated Communicationmentioning
confidence: 99%
“…They added the video player into an instant messenger so that IM users can watch online videos while chatting with each other. Drugge, et al 19) studied telepresence, which provides an experience to an audience as if everyone is at the same place. Their system offers various interactive functions to the audience for a shared experience.…”
Section: Related Workmentioning
confidence: 99%
“…Drugge et al proposed a wearable telepresence system consisting of an HMD and a head-mounted camera [1]. In contrast to Polly, this does not allow the remote participant the same degree of control, as view direction cannot be changed, as is the case using Polly's gimbal.…”
Section: Introductionmentioning
confidence: 99%