2007
DOI: 10.1260/147807707780912921
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Experiencing Architectural Interiors and Exteriors in Computer Games

Abstract: This paper looks at the design of "place" in a gameenvironment. It sets out to present a way of analyzing and evaluating game environments using Brian SuttonSmith's seven rhetorics of play as a framework.The question this paper investigates, is what can be learnt from our intrinsic ability to navigate our environment in relation to play? Physical architecture offers the game designer metaphors for virtual worlds that have meaning based on experiences people associate with them.True innovation in game-world des… Show more

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Cited by 3 publications
(1 citation statement)
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“…Concentrating on the visual design possibilities, which is something that is always questionable and should be identified by the graphic style used (Lin et al, 2015;Paterson, 2007;Mohr & Gleicher, 2001). Certain graphic styles will give the person a different visual appeal based on the person's experience and taste, thus answering a different responses and interests.…”
Section: Designing Challenges For Educational Gamesmentioning
confidence: 99%
“…Concentrating on the visual design possibilities, which is something that is always questionable and should be identified by the graphic style used (Lin et al, 2015;Paterson, 2007;Mohr & Gleicher, 2001). Certain graphic styles will give the person a different visual appeal based on the person's experience and taste, thus answering a different responses and interests.…”
Section: Designing Challenges For Educational Gamesmentioning
confidence: 99%