2020
DOI: 10.12700/aph.17.2.2020.2.14
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Experiencing the Sense of Presence within an Educational Desktop Virtual Reality

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Cited by 23 publications
(13 citation statements)
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References 19 publications
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“…Second, since previous studies have adopted the Igroup presence questionnaire (IPQ) to explore users' perceived presence in virtual environments (e.g. Berki, 2020; Cheng and Tsai, 2019), this study adopted the spatial presence scale from the IPQ (to request the items please refer to: http://www.igroup.org/pq/ipq/download.php) for the examination of the VR affordance variable.Third, to explore the outcome factors in this study, we adopted the two scales (i.e. behaviors of AR learning and behaviors of learning ) in the attitude survey utilized in Authors' study (Cheng, 2017) and adapted them into three scales to fit the context of user navigation in virtual museums and attitudes toward physical museums.…”
Section: Methodsmentioning
confidence: 99%
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“…Second, since previous studies have adopted the Igroup presence questionnaire (IPQ) to explore users' perceived presence in virtual environments (e.g. Berki, 2020; Cheng and Tsai, 2019), this study adopted the spatial presence scale from the IPQ (to request the items please refer to: http://www.igroup.org/pq/ipq/download.php) for the examination of the VR affordance variable.Third, to explore the outcome factors in this study, we adopted the two scales (i.e. behaviors of AR learning and behaviors of learning ) in the attitude survey utilized in Authors' study (Cheng, 2017) and adapted them into three scales to fit the context of user navigation in virtual museums and attitudes toward physical museums.…”
Section: Methodsmentioning
confidence: 99%
“…(2) Second, since previous studies have adopted the Igroup presence questionnaire (IPQ) to explore users' perceived presence in virtual environments (e.g. Berki, 2020;Cheng and Tsai, 2019), this study adopted the spatial presence scale from the IPQ (to request the items please refer to: http://www.igroup.org/pq/ipq/download.php) for the examination of the VR affordance variable.…”
Section: Measurementmentioning
confidence: 99%
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“…Bilişsel özellikler ile ilgili bulunma hissi üzerine yapılan çalışmalar incelendiğinde baskılama (inhibition), görev değiştirme (switching) ve kısa süreli bellek kapasitesi gibi (workingmemory updating) gibi yönetici işlev becerileri olarak da bilinen bir dizi bilişsel kontrol görevinin bulunma hissi ile ilişkisinin araştırıldığı görülmektedir (Huang, 2020;Velichkovsky ve diğerleri, 2017). Bunun yanı sıra, epistemolojik inanç, kullanıcıların sanal gerçeklik ortamına aşina olmaları gibi değişkenlerin kullancıların deneyimledikleri bulunma hissine etkisi araştırılmıştır (Berki, 2020;Cho ve diğerleri, 2015). Bu alanda yapılan çalışmaların sayısı azlığı katılımcıların bilişsel özellikleri ve deneyimledikleri bulunma hissi arasındaki ilişki konusunda çıkarım yapmayı zorlaştırmaktadır.…”
Section: Discussionunclassified
“…The application of the Virtual Reality makes the trip to museum or any other visitation to historical places or heritage sites even more interesting, it is also helps saving time and money. Following the research findings above it can be said that Virtual Field Trips (VFT) using Virtual reality Technology, can be a substitute for the real field trips activities (Bradley, 2018;Liou et al, 2017;Berki, 2020;Domingo & Bradley, 2018).…”
Section: Taking Field Trip Using Virtual Realitymentioning
confidence: 97%