Virtual Realities 2010
DOI: 10.1007/978-3-211-99178-7_3
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Experiential Fidelity: Leveraging the Mind to Improve the VR Experience

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Cited by 10 publications
(8 citation statements)
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“…In any system using Virtual Reality, the user is fundamentally at the centre of the mechanism as the virtual application is aimed at the user. In establishing 1 the virtual environment and its interfaces ( Figure 1) it is therefore necessary to use a human centred approach (focusing on the person) starting with the loop "perception, cognition, action", rather than a technical centred approach (focusing on the computer) [10]. Figure 1.…”
Section: Essential Concepts In the 3i² Interfacing Methods A 31mentioning
confidence: 99%
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“…In any system using Virtual Reality, the user is fundamentally at the centre of the mechanism as the virtual application is aimed at the user. In establishing 1 the virtual environment and its interfaces ( Figure 1) it is therefore necessary to use a human centred approach (focusing on the person) starting with the loop "perception, cognition, action", rather than a technical centred approach (focusing on the computer) [10]. Figure 1.…”
Section: Essential Concepts In the 3i² Interfacing Methods A 31mentioning
confidence: 99%
“…-At a physical level, we talk about sensorimotor immersion and interaction (I²sm), as physically the computer is connected to the user through the user's senses and motor responses via the UPI (User Perceptual Interface) [5]. This level of immersion and interaction is quantifiable in relation to the characteristics of the senses and the motor responses being exploited.…”
Section: The I2i Methods E Three Levels Of Immersion and Interactionmentioning
confidence: 99%
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“…Modeling the subject's immersion and interaction should be examined on three levels: -At a physical level, we talk about sensorimotor immersion and interaction (I²sm), as physically the computer is connected to the user through the user's senses and motor responses via the UPI (User Perceptual Interface) [1]. This level of immersion and interaction is quantifiable in relation to the characteristics of the senses and the motor responses being exploited.…”
Section: Three Levels Of Immersion and Interactionmentioning
confidence: 99%
“…They should evaluate the impact on their personal evaluation screen which they carried with them in the virtual environment and they had radio contact with the instructor which helped them during their evaluation. This followed the idea that a story is ultimately formed in the head of the user and that a carefully designed story might reframe a potential distraction into something in support of the story, thus not causing a break in presence (Beckhaus & Lindeman, 2011). The participants were told not to turn to the instructor and after the first three evaluation periods, most of the participants answered the questions automatically.…”
Section: Procedurementioning
confidence: 99%