2023
DOI: 10.1016/j.procs.2022.12.153
|View full text |Cite
|
Sign up to set email alerts
|

Experiential game learning design framework: mechanical content of serious game

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
3
0
1

Year Published

2023
2023
2024
2024

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 8 publications
(4 citation statements)
references
References 5 publications
0
3
0
1
Order By: Relevance
“…69/2008 on GT PP TPPO. 16 Through the GT PP TPPO, various efforts have been made, such as advocacy, socialization, and training involving all GT PP TPPO members to understand their duties, functions, and authorities. One example of these efforts is the implementation of a Focus Group Discussion with the Indonesian Child Protection Commission (KPAI) on the National Coordination of GT PP TPPO Based on Monitoring Child Victims of TPPO and Exploitation.…”
Section: Resultsmentioning
confidence: 99%
“…69/2008 on GT PP TPPO. 16 Through the GT PP TPPO, various efforts have been made, such as advocacy, socialization, and training involving all GT PP TPPO members to understand their duties, functions, and authorities. One example of these efforts is the implementation of a Focus Group Discussion with the Indonesian Child Protection Commission (KPAI) on the National Coordination of GT PP TPPO Based on Monitoring Child Victims of TPPO and Exploitation.…”
Section: Resultsmentioning
confidence: 99%
“…Based on relevant research studies, you may acquire effectiveness test results on learning videos in the highly effective category, then validity test results with an average result of 83% in the extremely valid and influential category behavior tolerance pupil class I primary school. The findings of the beta testing assessment of the material's appropriateness level were 95% in the very good category, 85% in the good category, and 90% in the very good category (Bermudez et al, 2023;Pozo et al, 2022;Udjaja & Ramdhan, 2022). The testing results got an average individual student response of 96%.…”
Section: Introductionmentioning
confidence: 95%
“…Computer assembly games are usually categorized as simulation or management games [40]. Computer assembly simulation games are educational games that simulate selecting and installing the components needed to assemble a computer [41,42].…”
Section: Game Flow Designmentioning
confidence: 99%